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When the note entity is too far away you should disable the "walk away close" checkbox.
It is currently not really made to be shown right from the start. It would require some modifications. I might add a flowgraph version of this script so it can also be called from the flowgraph.
Sorry for the late reply.
I hope i understand your question correctly.
There are two formats the text-files can have.
First a lua table where every table entry is a line. There is a example File included in the Texts subfolder.
The other one is a simple txt file where every line is a line in the game note.
For that you need to disable the Sandbox LUA setting in the editor.
For it to work in your game just attach the Script to any entity and select the according things in the Entity settings in the Script tab. I tested it with the defaulf FPS Player script.
If you have a modified Character Controller script you might need to modify the script too.
i added
- flowgraph outputs ( slenderman anyone? :) )
- open / close sound selection
- font selection
- loading of lua text files for sandboxed mode (there is a text1.lua as example)
hope you like it
if there is a Note.lua file?