Space Engineers

Space Engineers

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AUTO ALIGNING Script - Ingame Programming without mod
   
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Type: Blueprint
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265.131 KB
9 Feb, 2015 @ 11:42am
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AUTO ALIGNING Script - Ingame Programming without mod

Description
********************************************************************************************************************
***********************************IMPORTANT PLEASE READ ********************************************
********************************************************************************************************************

THE UPDATE IS HERE and because i published just the script this thread will not be updated anymore !!!
PLEASE FIND the new script, updates and videos HERE
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=392448066

- Thanks -
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Hello everyone,

Welcome back to WiDOC's R&D Industries.

Today i'm really proud to present you the first step of the future of Space Engineers. A fully vanilla script that permit to align any ship to a destination point.

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THIS IS STILL A WORK IN PROGRESS
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I invite you to take a look at the video to see how this work but here is a reminding:

3 parts needed
- The program (doesn't need to be activated)
- Multiple Timer block (I use 44 timers, less is okay, but the more you have, the more the program refresh and the more precise it is)
- 3 aligned gyroscope (like in the video) named as follow:
FrontGyro
BackGyro
TopGyro

Next features to be added:
- Activating thrusters to go to your point
- Going into a point with a keeping range
- Set multiple point for traveling and repeat
- Auto Mining
- Auto coming back to any connectors
- Avoiding object / ship / station / asteroid while travelling
- Orbiting
And a lot more (Oh i have tons of ideas :) )

Please vote for this project. The more vote there is, the more programming i'll surely do :)

Thanks
- WiDOC -
43 Comments
Tokamak 15 Feb, 2015 @ 8:50am 
Yes, that's what I meant. Something like dampeners, but it stops me from moving relative to a moving object. Yes, I figured that was impossible currently, but it still would have been cool. Ugh, this relative velocity talk makes me want to go play KSP.
WiDOC  [author] 14 Feb, 2015 @ 9:43am 
***********************IMPORTANT PLEASE READ ****************************************
THE UPDATE IS HERE and because i published just the script this thread will not be updated anymore !!!
PLEASE FIND the new script, updates and videos HERE
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=392448066

- Thanks -
**************************************************************************************************
WiDOC  [author] 14 Feb, 2015 @ 8:55am 
Hi jarod.
I'm not sure to understand. You mean that if a ship1 is going to 10m/s and an other ship2 is going to 15m/s then ship2 will reduce his velocity to 10m/s.
Am I right ? If so, it is still impossible to transfer data from an object to another. so impossible to compare two velocity.
But thanks to antenna and future update from the developpers of space engineers i hope it will be.
Tokamak 14 Feb, 2015 @ 8:01am 
What I want most is a script to kill relative velocity to another object. This sounds awesome too though.
Cirind Chaosdiver 14 Feb, 2015 @ 3:07am 
Nice :D
ImDerp 13 Feb, 2015 @ 2:55pm 
cool man
WiDOC  [author] 13 Feb, 2015 @ 2:54pm 
in fact if u do not create all the control panel for the GPS coordinates the script found null and stop working so...but i fixed that for the next update
ImDerp 13 Feb, 2015 @ 2:53pm 
okey, thank you very much :D
WiDOC  [author] 13 Feb, 2015 @ 2:51pm 
Hi ImDerp. I think I know why but still i'm not sure this first version was just to show the project and it is not simple to put so much timer block. I'm doing the second update right now and i'm explaining step by step how to put it on a ship so stay tuned ;)
ImDerp 13 Feb, 2015 @ 2:28pm 
i really cant get this to work on my own ship, i got the script the gyros and the timers, what have i done wrong (the timers is also in the right possition)