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THE UPDATE IS HERE and because i published just the script this thread will not be updated anymore !!!
PLEASE FIND the new script, updates and videos HERE
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=392448066
- Thanks -
**************************************************************************************************
I'm not sure to understand. You mean that if a ship1 is going to 10m/s and an other ship2 is going to 15m/s then ship2 will reduce his velocity to 10m/s.
Am I right ? If so, it is still impossible to transfer data from an object to another. so impossible to compare two velocity.
But thanks to antenna and future update from the developpers of space engineers i hope it will be.
And well. I can tests next relace of this script :P.
Well. Not every one understand how scripting working.
And well. It's will probably made your idea more usefully :P.
I prefer vanilla settings because you're sure to make it working on every online server !
And i don't like mod lol :)
Well. Maybe this should be mod? :P.
Mod what giving new "orders" screen for ships with AI core. (just idea)
But I have to warn you ..... IT IS SO FUCKING COOL
The next Update of the script is nearly there :) and it's really cool !
But i want to ask you if I have to repost on the steam workshop or if I have to update this one ?
But after the next update you will give me your feeling about it and if it's too complicated for people i'll do it another way. But the way i'm thinking, and the way i'm programming, it is easier for me to do what i have in my head and then split it if i have to.
But yeah, I think that the idea that I have for the next will be very good. Trust me, i'm sure that :
1 it will work
2 it will be simple to use
3 it will be easily reusable
4 It will be flexible
I think i'm kinda like you. I mean I don't like when there is too many differents buttons or things to do. Like start script first then start timer then tadada then tadada for making it works. Mine will just work, and it will do just what you order the ship to do :)
Thanks for the feedback anyway ;)
I tried with the trigger instead of the autostart and it's working perfectly thanks a lot. It is probably taking a lot in CPU execution but less compare that what i was doing. It's amazing i'll do better thanks to this :)
but if course if can help each other...why not :)
it is not possible to access through antenna or anything else (for the moment) any info that is NOT on the ship / station with the program. But it will be possible to save the coordinates of your main station and then create a button to say "goToStation".
i have an interesting idea for doing it but it will be too long to explain. I will let you wait for the next update and hoping u have fun with the actual version.
Thanks a lot ;)
Hope i was clear enough !
hey
I'm glad you appreciate the video. I will try to answer your question
Why 44 timers?
This script is made to do REAL TIME programming. So by example when i'm executing only ONCE it will get the current position and activate the moving if necessary. But it needs to refresh to know if i still need to align or if i have to stop or if i went to far so i have to align back. So if you only have 3 timer block you can only have 3 execution per second which is clearly not enough cause your ship will move too far away before stopping and then it will go back but another time too far away so you need at least 20 timers (2 cube of 3x3x3 timer was just fancy with the light i liked it lol).