Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Conflictus Antiquarum Culturarum (CAC) version 0.9.0.2
   
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Tags: mod, Overhaul
File Size
Posted
Updated
227.768 MB
15 Feb, 2015 @ 6:40am
4 Mar, 2015 @ 8:39am
5 Change Notes ( view )

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Conflictus Antiquarum Culturarum (CAC) version 0.9.0.2

Description
This version is now outdated!! Find latest released version 1.1 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=540141806


Announcement 2015-03-03: The CAC manual is now updated to reflect the 0.9 implementation. The CAC User Manual is expanded to 172 pages and you will find it at www.iutlandmods.com under the Files & Docs section.

Announcement 2015-02-28!!!: The CAC specific language packs (Czech, French, German, Italian, Polish, Russian, Spanish and Turkish) are available for download at www.iutlandmods.com
under the Files & Docs section. Download the file that corresponds with your Rome 2 installation and extract to you data folder. Ensure you do not have other mod language packs (UPCs) in your data folder.

Update#2 2015-02-19: Updated to hotfix version 0.9.0.2, which fixes the issue with unstable campaign play and subsequent crashes. Crashes were caused by the edited army raiding stance effects when a raiding army was attacked. The effects are now reverted back to vanilla effects to ensure mod stability. This particular fix is savegame compatible.

Update#1 2015-02-19: Updated to hotfix version 0.9.0.1, which fixes the issue with start-battle crashes caused by added subcultures. The issue with Persia unable to declare war in Wrath of Sparta campaign is also fixen in this version. A campaign restart is required for the fixes to have any effect.
_______________________________________________________________________________

Conflictus Antiquarum Culturarum:

Welcome to the world of Conflictus Antiquarum Culturarum (CAC) or Clashes between Ancient Cultures, which it loosely can be translated to in English.

Conflictus Antiquis Culturarum is a major overhaul of Rome 2 with the aim to improve gameplay and add diversity to the vanilla game. The mod is focused on history and Realism (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. Most aspects of the game and all factions have undergone changes as part of this mod.

The mod is at its final Beta state with the Main Campaign, Augustus DLC Campaign, Caesar in Gaul DLC Campaign, Hannibal at the Gates DLC Campaign and Wrath of Sparta DLC Campaign for Rome 2 extensively modified and feature complete. What you see is the result of one and a half year of work accumulating to more than 1000 hours.

Remember, if you have any wishes or changes to the vanilla game that you would like to see in this mod (within the Historical and Realistic scope of course), then feel free to post it. The posts will surely be read and your requests will be evaluated by us and hopefully included.

CAC is currently hosted at www.iutlandmods.com and Total War Center Forums: http://www.twcenter.net/forums/forumdisplay.php?2041-Conflictus-Antiquarum-Culturarum-(CAC)

General Changes:
All Faction Unit Rosters are completely reworked. To make the reworked faction unit rosters we have added more than 640 new land units and more than 1100 units in total

• Battle AI and settings are reworked
• Campaign AI and settings are reworked
• Battle and campaign diversity is much improved compared to vanilla
• Graphical improvements are added to units etc.
• Land combat is reworked
• Naval combat is reworked
• Garrison units are completely reworked
• Mercenaries are completely reworked
• Building effects are reworked
• Regional effects added to all regions
• Religious building line is completely reworked for all cultures
• Many new subcultures added to represent a more varied and historical true "cultural landscape"
• New Religions are added represent a more varied and historical true "religious landscape"
• Many other minor changes to the game

Grand Campaign, 272 B.C.:
• Completely reworked campaign starting position
• More than 50 factions are playable
• Extensive use of scripted events and unit availability restrictions
• Comprehensive Area of Recruitment System
• 2 turns-per-year campaign play
• Faction, region and settlement names are edited

Secundo Triumviratus (Emperor) Campaign:
• Completely reworked campaign starting positions
• More than 10 new factions are made playable
• Comprehensive Area of Recruitment System
• Faction, region and settlement names are edited

Secundum Bellum Punicum (Hannibal at the Gates) DLC Campaign:
• Completely reworked campaign starting positions etc.
• 10 factions are made playable in total

De Bello Gallico (Caesar in Gaul) DLC Campaign:
• Completely reworked campaign starting positions etc.
• 10 factions are made playable in total

Archidamian War (Wrath of Sparta) DLC Campaign:
• Completely reworked campaign starting positions etc.
• Completely reworked faction rosters
• 10 factions are made playable in total

A full list of Record of Changes is available here: http://www.twcenter.net/forums/showthread.php?643656-Mod-Contents-and-Record-of-Changes

Known Issues!:
None

CAC is only compatible with mods that changes music, sounds or improves game graphics!

Note! Only Englsih installation of Rome 2 is supported for now, but other language UPCs will be made available in the future.

Best regards
il Pitta and Iutland
Popular Discussions View All (1)
3
10 Oct, 2015 @ 6:29am
bugs graphique
cdt almareicher
125 Comments
alchristensen1972  [author] 23 Oct, 2015 @ 7:03am 
2015-10-23: This version is now outdated!! Find latest released version 1.1 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=540141806
cdt almareicher 24 Aug, 2015 @ 11:29pm 
bonjour .
je trouve votre mode très pertinent .
cependant ,quelques anomalies graphiques dans la texture des unités de base de la plupart des factions de la campagne de -272 av ,par exemple les paysans d'épire et de rome ne semblent pas avoir de corps ainsi que quelques unités de lanceur de javelot romain et d'autres unités combattantes .
on voit des jambes et des bras s'agiter avec un buste invisible .
est'il prévus des corrections .
c'est frustrant .

Hello .
I find your very relevant mode.
however, some graphics anomalies in the texture of the base units of most factions -272 BC campaign, such as farmers in Epirus and Rome seem to have no body and some Roman javelin thrower units and other combat units.
Legs and arms can be seen waving an invisible chest.
est'il planned corrections.
it is frustrating .
bjwlivinlarge 29 Jul, 2015 @ 12:42pm 
Please please please make the Hasmonians playable!
^0Bocman 21 Jul, 2015 @ 11:13pm 
Any info when the New campaigns will be on steam workshop?
^0Bocman 28 Jun, 2015 @ 7:18am 
I was wondering when the two new campaigns will be on Steam Wrokshop? I tried downloading the other way and they don't show up.
r4pt0r 14 Jun, 2015 @ 7:34pm 
I was wondering when this will be updated, the forums say it is 1.0 now, but this page says 0.9.0.2
kirkwhitfield 10 Jun, 2015 @ 12:10pm 
ive downloaded and plaid the game but wanted to have a go at the alexander campaign but its not there?
=AJSA= Giver of Will 7 Jun, 2015 @ 8:54pm 
well since you asked for wishes I would like to see more attentoin payed to mnor factions especialy african and arab, as well as more units for them lol I am trying to find a different mod to play becuase DEI is getting stale for me and they are not responding on their workshop page anymore so i dont know what is going on
Thomas Jefferson 7 Jun, 2015 @ 5:12pm 
Ok, I'm in the middle of my DEI MOD, will try this one once the release comes out to the workshop. :Birds:
alchristensen1972  [author] 6 Jun, 2015 @ 8:13am 
It is custom made and different from DEI, but I don't how similar they are. I have never tried DEI....