Sid Meier's Civilization V

Sid Meier's Civilization V

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PreHis Version of Future Tech Does Something
   
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15 Feb, 2015 @ 3:24pm
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PreHis Version of Future Tech Does Something

Description
Edit: Whilst working on another mod, I have found out that Firaxis made the great works interface not accept new buildings with great work slots (which this mod does). If you want to be able to transfer great works in and out the new great work slot buildings in this mod download this very good mod here from KyteM and put it in your MOD folder: http://forums.civfanatics.com/showthread.php?t=523258

This is a version of my Future Tech Does Something Beyond Score Increasing Mod which is compatible with the very good Prehistoric Era (BNW) by apshai here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=187671255 , which someone asked for.

I know Future Tech increases your score, but it does not do anything ingame, which means once reached, science no longer does anything ingame. I also understand that in most cases the game is probably nearly over (if not already over) then anyway (either through the time running out or someone winning another way) but still, I would like science to still have an ingame use even at the very end of the game.

So this mod adds a tech, just before Future Tech, and 6 new buildings allowed by that tech. It also replaces Future Tech with 3 new Future Techs. Whenever you research one of these new Future Techs, some of the new buildings which you already have built will gain extra bonuses.

Requires G+K, BNW

Link to civfanatics thread for more info and alt download: http://forums.civfanatics.com/showthread.php?p=13684260#post13684260

I do not know whether the techs and buildings are balanced against each other so that it is a real choice which to build/research. Advice welcomed.

Normal Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=390281172

Edit: if I remember correctly, the stated yeilds of the buildings do not change, but if you look at the city amount for that yield, you will see that does indeed go up. This must be an interface thing caused by the fact that having techs that increase buildings yields, and having techs that are repeatable, whilst both in the base game, were not used to together in the base game.
14 Comments
UknowitsE 15 Feb, 2017 @ 9:33am 
k, i was just a little weirded out about some of them, cuz some of them want u to install a program to download the unzipper
AntiMeanies  [author] 15 Feb, 2017 @ 8:32am 
UknowitsE: When you go into the game, go to Mods and it should automatically download it (might take a sec to start downloading). By the way, there are free zip programs, I have one called 7 zip. Hope that helps.
UknowitsE 15 Feb, 2017 @ 8:07am 
i hit subscribe, how do i download? I tried to get it from civfanatics but winzip isn't totally free anymore because they are buttholes now so I can't unzip anything from there.
AntiMeanies  [author] 16 Jun, 2016 @ 6:07am 
Well, I had a look at the code for both the non-prehis and prehis versions of this mod, and the code for the latest version of the prehistoric mod, and it all looks ok. The prehistoric mod is still adding 6 extra columns and the difference in the gridx value for the techs in the 2 different versions of my mod is still 6 (17,18 and 23,24).
beewyka819 15 Jun, 2016 @ 10:46am 
I'm fairly certain it shifted it, though I may be wrong. Some techs it added might have just been added to already existing columns.
AntiMeanies  [author] 15 Jun, 2016 @ 4:31am 
Does this not work with it already? As long as the new version of it hasn't shifted the tech tree some more than the previous version, it should still work.
beewyka819 14 Jun, 2016 @ 12:26pm 
Are you going to update this for Prehistoric Era Reborn (The updated version taken over by Novu)
malik0112 8 Nov, 2015 @ 5:26am 
is it compatible with beyond the future?
~SILK~ 21 Aug, 2015 @ 2:18pm 
this is exactly what i wanted... but i don't have the DLCs
NunquamReverto 15 Aug, 2015 @ 9:46am 
Quick Question: does anyone know if this mod is compatible with Emperor of Awesomeness's First Contact Era mod?