Sid Meier's Civilization V

Sid Meier's Civilization V

PreHis Version of Future Tech Does Something
14 Comments
UknowitsE 15 Feb, 2017 @ 9:33am 
k, i was just a little weirded out about some of them, cuz some of them want u to install a program to download the unzipper
AntiMeanies  [author] 15 Feb, 2017 @ 8:32am 
UknowitsE: When you go into the game, go to Mods and it should automatically download it (might take a sec to start downloading). By the way, there are free zip programs, I have one called 7 zip. Hope that helps.
UknowitsE 15 Feb, 2017 @ 8:07am 
i hit subscribe, how do i download? I tried to get it from civfanatics but winzip isn't totally free anymore because they are buttholes now so I can't unzip anything from there.
AntiMeanies  [author] 16 Jun, 2016 @ 6:07am 
Well, I had a look at the code for both the non-prehis and prehis versions of this mod, and the code for the latest version of the prehistoric mod, and it all looks ok. The prehistoric mod is still adding 6 extra columns and the difference in the gridx value for the techs in the 2 different versions of my mod is still 6 (17,18 and 23,24).
beewyka819 15 Jun, 2016 @ 10:46am 
I'm fairly certain it shifted it, though I may be wrong. Some techs it added might have just been added to already existing columns.
AntiMeanies  [author] 15 Jun, 2016 @ 4:31am 
Does this not work with it already? As long as the new version of it hasn't shifted the tech tree some more than the previous version, it should still work.
beewyka819 14 Jun, 2016 @ 12:26pm 
Are you going to update this for Prehistoric Era Reborn (The updated version taken over by Novu)
malik0112 8 Nov, 2015 @ 5:26am 
is it compatible with beyond the future?
~SILK~ 21 Aug, 2015 @ 2:18pm 
this is exactly what i wanted... but i don't have the DLCs
NunquamReverto 15 Aug, 2015 @ 9:46am 
Quick Question: does anyone know if this mod is compatible with Emperor of Awesomeness's First Contact Era mod?
P!X_avsbes 17 Jul, 2015 @ 6:39am 
where do i fund the mods folder? i find 3 or 4 modding folders but all are for the normal official dlcs etc
AntiMeanies  [author] 20 Feb, 2015 @ 6:16pm 
IMPORTANT FOR ANYONE USING THIS MOD: I found out that Firaxis didn't make the great works interface screen very flexiable, and this mod has new great work buildings, see top of DESCRIPTION for link to a very good mod from KyteM that fixes this.
AntiMeanies  [author] 16 Feb, 2015 @ 5:28pm 
mictrepanier1: Indeed, if the chance of getting to my mod's new techs before someone winning is probably pretty low on the base game, with another era here, the chances are probably stupidly low, lol.
76561198109593364 16 Feb, 2015 @ 1:03pm 
I like the prehistoric mod but I never played past classical, because I was so much dominant way before researchig agirculture...