Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Even more buildings
   
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18 Feb, 2015 @ 4:18am
20 Feb, 2015 @ 3:53am
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Even more buildings

Description
As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture Station and Pollution Processor.

Mod is actually old, but I tested it to the point people might have some better insights on buildings regarding their feel and usefulness.

More buildings and wonders which is not included now will most likely be merged with some of my other mods so I can update techs with fitting descriptions for the buildings and possibly quests.

Check screenshots for what current buildings do!

First public change (v5): Pollution Processor changes: increased production time from 200 to 225, energy maintenance from 5 to 6 and require 1 Geothermal. Updated description to reflect this.
38 Comments
=7Cav=Burton.P 7 Feb, 2016 @ 8:05am 
Add me on steam. I have a deal for ya.
Shocky  [author] 7 Feb, 2016 @ 8:05am 
not yet ^^
=7Cav=Burton.P 7 Feb, 2016 @ 7:54am 
Hey, Shocky. Have you grabbed RT yet?
Shocky  [author] 20 Nov, 2015 @ 6:34am 
Np and thanks! :)
Shocky  [author] 18 Nov, 2015 @ 6:31am 
Not until I get the game of a sale or something (aka. not soon). Anyone who wants update the mod is welcome to do so as long I get the credits for original mod. ^^
lilgamefreek 10 Apr, 2015 @ 2:17am 
Hey Shocky. If you're still looking into adding building quests, I've just released a mod that makes the process relatively painless as well as compatible with mods who also add building quests.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422549543

Hopefully it's a useful resource for you.
Shocky  [author] 20 Mar, 2015 @ 5:55pm 
Did this on my Addition mod package, most recent edition I know at least got it.
NBeaumont 20 Mar, 2015 @ 4:48pm 
You should change the 5% food and production bonus to a 10-15% production boost to naval units, would be like the repair facility for carriers and gunboats
Shocky  [author] 28 Feb, 2015 @ 6:29pm 
Thanks :)