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raP ¨ CfgPatches B CfgWorlds ³ cfgMods o ¨ Altis_BloodRunner _ ³ units Altis weapons requiredVersion ÍÌÌ=requiredAddons A3_Map_Altis ³ CAWorld Altis Í o CAWorld description Altis_BloodRunner Sea RainParticle 7 o MaxTide MaxWave 7 dropColor ÍÌÌ=ÍÌÌ=ÍÌÌ=š™>dropHeight ÍÌL?dropSpeed dropWidth
×£<effectRadius lumSunBack ÍÌÌ=lumSunFront ÍÌÌ=minRainDensity
×#< rainDropTexture a3\data_f\rainnormal_ca.paa refractCoef ?refractSaturation š™™>rndDir
×£<rndSpeed ÍÌL>texDropCount
windCoef ÍÌL=o author 76561198024104883 timepacked 1423852449 ¨
Depends on the time of the day you start the mission, around 6 hours, if you plan using it in a mission you should test or you can un-pbo the file and alter values acording to your needs.
To make a copy of the map, you need to make the terrain from scratch and give another name, however this will create copyright issue.
Hopefully we not going to need this mod iwith TANOA release. If BIS will fix the ponds and AI interaction with them, the script for tide will be implemented and we not going to need mods to increase water level anymore.
and can you make this a seperate terrian instead of replacing altis?