Arma 3
ALTIS maxtide addon
53 Comments
RedScorpion 22 Dec, 2024 @ 3:01am 
how do i add this to a wasteland server?
Silenius 27 Sep, 2019 @ 8:20am 
Editing maxtide and putting it to 32 doesn't raise water level. I unpacked it with pbo 1.4 beta -> converted config to cpp and edited it and saved -> converted back to bin -> packed to pbo with arma tools. When i enter game sea level is same, and after i unpack pbo located in game folder, it has again maxtide=5 and not value i edited.
Poki Doki Woki Loki Roki 28 Dec, 2018 @ 1:43pm 
Don't suppose u could make another mod that can make the sea lv constantly rise, that can easily be used on any map
testman490 21 Jul, 2018 @ 10:50pm 
how do you raise\lower water level without scripting?
X5XFiRE 12 Feb, 2017 @ 10:19pm 
LOL Love It
Sebforce116 22 Dec, 2016 @ 11:11pm 
right, so how do I change the tide, I've read what you have already written but i have some issues, is the config meant to look like this?
raP  ¨  CfgPatches B CfgWorlds ³ cfgMods o ¨  Altis_BloodRunner _ ³ units  Altis weapons requiredVersion ÍÌÌ=requiredAddons  A3_Map_Altis ³ CAWorld Altis Í o CAWorld  description Altis_BloodRunner Sea  RainParticle 7 o MaxTide  MaxWave  7 dropColor ÍÌÌ=ÍÌÌ=ÍÌÌ=š™>dropHeight ÍÌL?dropSpeed  dropWidth
×£<effectRadius  lumSunBack ÍÌÌ=lumSunFront ÍÌÌ=minRainDensity
×#< rainDropTexture a3\data_f\rainnormal_ca.paa refractCoef ?refractSaturation š™™>rndDir
×£<rndSpeed ÍÌL>texDropCount
windCoef ÍÌL=o  author 76561198024104883  timepacked 1423852449 ¨
D. Jankovic 7 Aug, 2016 @ 10:17am 
Hey any way you can make one of this for Tanoa??? Would be appreciated!
BlackLady 2 Jul, 2016 @ 12:41pm 
Das sieht ja cool aus ^^
ALIAScartoons  [author] 14 Mar, 2016 @ 3:31am 
@Freakybot
Depends on the time of the day you start the mission, around 6 hours, if you plan using it in a mission you should test or you can un-pbo the file and alter values acording to your needs.
To make a copy of the map, you need to make the terrain from scratch and give another name, however this will create copyright issue.

Hopefully we not going to need this mod iwith TANOA release. If BIS will fix the ponds and AI interaction with them, the script for tide will be implemented and we not going to need mods to increase water level anymore.
mongchat 10 Mar, 2016 @ 9:01am 
how long (like in minutes or something) does it take to reach its max point?
and can you make this a seperate terrian instead of replacing altis?
ALIAScartoons  [author] 16 Feb, 2016 @ 10:03am 
@Ranjid Bombalabadia
Yes you can, but you have to un-pack the pbo, change the value in config.cpp
in line that contains
MaxTide = 32;
Replace 32 with desired value.
Re-pack config.cpp using Arma 3 Tools to regenerate the mod. You'll get a pbo file. More simpler chech out the file structure i used.

I hope BIS, with TANOA DLC release, will make MaxTide scriptable so we won't need this mod anymore.
Bernd das U-Brot 16 Feb, 2016 @ 9:51am 
Who i can set the MaxTide usw higher?
ChilliCorgo 5 Oct, 2015 @ 1:42pm 
Ok, ty :)
ALIAScartoons  [author] 5 Oct, 2015 @ 1:01pm 
@Sgt. Elis
To speed it up you have to accelerate or skip time, otherwise you need to edit the pbo and set a higher value for maxtide then compile the file again so the water level starts higher and goes even higher followind tide cycle.
ChilliCorgo 5 Oct, 2015 @ 8:33am 
Thanks! No need to cover all ;) How long does it take usually? Can I change the speed?
ALIAScartoons  [author] 5 Oct, 2015 @ 2:17am 
@ Sgt. Elis
Slowly becomes higher andf higher, but is not set to cover all land with water, high grownd and hills will still be dry land. You can edit the mod and increase maxtide if you want all land under water.
ChilliCorgo 4 Oct, 2015 @ 11:53am 
So... I just want to understand this addon. Does it slowly flood over time to eventually cover the whole island or will it just stay at a point? I wan't it so it slowly becomes higher and higher.
ALIAScartoons  [author] 30 Jul, 2015 @ 8:19am 
@RainBow
No it isn't :( The only way is to write a small addon. However in the future maybe will be possible since BIS is fixing ponds now. We'll see...
Rainbow ♥ 30 Jul, 2015 @ 7:07am 
Is there a way to make, so you don't need to change the file to change the hight of water, but have an ingame tool or a thingy you can put in the editor?
ALIAScartoons  [author] 28 Apr, 2015 @ 2:12am 
@Sturmovikpl
I'll provide a link ASAP. Anyways, you need to install ARMA3 Tools if you haven't already in order to use Addon Builder to generate the pbo again once you done editing.
Foxxy 27 Apr, 2015 @ 10:55am 
Where to download it un-pbo the file?
ALIAScartoons  [author] 27 Apr, 2015 @ 10:00am 
@Sturmovikpl
By default the mod has a maxtide of 5.
Which can take a while to manifest depending on the time you set the mission to start.

If you want bigger tide you need un-pbo the file, edit values for maxtide then compress again.

You can use this one for a maxtide of 31 or so (i forgot the exact value i used):
http://game-comics.com/missions-arma3/@alias.zip

Cheers!
Foxxy 27 Apr, 2015 @ 9:18am 
How to use parameters?
BSoMG 10 Apr, 2015 @ 4:22am 
thanks! now it works completly
ALIAScartoons  [author] 9 Apr, 2015 @ 10:58am 
@BSoMG
Tide will change over time but is not so pronounced. In order to change that you have to un-pbo the addon, change values and then compile it back. Here it is a link for a bigger tide, far as i remember is set for a 31 m tide or so, at maximum point most land of Altis will be under water.
http://game-comics.com/missions-arma3/@alias.zip
BSoMG 9 Apr, 2015 @ 9:59am 
The Addon works, but I cant config the Tide. Its ever at 5m.

But is a cool Addon!
ALIAScartoons  [author] 7 Apr, 2015 @ 9:56am 
@BSoMG
make sure you enabled the addon in A3, restart the game once you done it if you use A3 expansions menu. If you use ARMAsync or A3 launcher you don't need to restart if you enabled the addon before start. Let me know if it works.
BSoMG 6 Apr, 2015 @ 9:43am 
bei mir tut sich gar nichts das wasser bleibt immer gleich hoch egal was ich in die config schreibe
ALIAScartoons  [author] 25 Feb, 2015 @ 4:58am 
Time is mission related. If you are talking about my mission Blood Runner is set to start around 6 am... i think. The peek of water level i think is around 14 not sure tho.

However in my mission i didn't want to go too high with water so at the highest level you still see dry land.
DingoSquadron 25 Feb, 2015 @ 4:53am 
@ALIAScartoons
what time did you set it at, im trying to get the water high but its just going around head hight at the beach arears
ALIAScartoons  [author] 25 Feb, 2015 @ 4:50am 
@Marcus
Dunno buddy :) The highest value i tested is 35 and that at higher peek pretty much covers the higher hills on ALTIS with water :)
DingoSquadron 25 Feb, 2015 @ 4:41am 
@ALIAScartoons
whats the highest hight of the water?
DingoSquadron 25 Feb, 2015 @ 4:26am 
@ALIAScartoons
thanks mate that helped out a lot
ALIAScartoons  [author] 25 Feb, 2015 @ 3:59am 
@Marcus
Level of what is changing over time, decreasing and increasing based on the time fo the day, however if you want a higher level you need to un-pbo the file, modify Maxtide value to something bigger, then compile it back and replace the pbo in the addon folder.

For all this you can use A3 tools from STEAM or any other third party application that does the same thing.

If i have time i will make a tutorial.
Hope this helps.
DingoSquadron 25 Feb, 2015 @ 12:53am 
hay mate, how do you change the hight of the water?
ALIAScartoons  [author] 23 Feb, 2015 @ 4:49am 
@Lol-c4t
Ok, let's do what i usually do, install the mod manually.
1- Download this file
http://game-comics.com/missions-arma3/@Altis_BloodRunner.zip
2- Decompress
3-You will have a folder like @Altis_BloodRunner, copy that folder wherever you have A3 installed, by default is c:\Program files\Steam\Steamapps\Common\ArmA 3\
4- using A3 launcher or A3 sync or from A3 game menu - Addons, select the mod and enable it, then start/restart A3
5- Once you did all that you will have @Altis_BloodRunner, but be aware that this will affect all ALTIS missions/campaigns, use it only for mission design for a higher level of water so to say.

Disable mod by deselecting it and restart A3 in order to return to original state of ALTIS terrain.

I hope this was helpful :)
Have fun!
x180 22 Feb, 2015 @ 7:17pm 
nope
ALIAScartoons  [author] 22 Feb, 2015 @ 4:03pm 
You should have a sub-folder @Altis_BloodRunner under you A3 folder. Do you have it?
ALIAScartoons  [author] 22 Feb, 2015 @ 3:42pm 
@Lol-c4t
You don't see it in the terrain list?
I suppose you have it enabled right?
x180 22 Feb, 2015 @ 2:48pm 
The addon doesn't appear
ALIAScartoons  [author] 20 Feb, 2015 @ 11:40am 
Good, have fun :)
Clappus Cheekus Maximus 20 Feb, 2015 @ 11:40am 
its k i already found out how to binarize it and i made it worked its all good now
ALIAScartoons  [author] 20 Feb, 2015 @ 11:38am 
@Br3nd0n264
The easiest way to do it now is using A3 tools from STEAM: Addon maker or something, i'm on browser now can't check exact name. Login on STEAM and install A3 tools first of all, i'll pass you the name of tool ASAP if you can't find it.
Clappus Cheekus Maximus 20 Feb, 2015 @ 6:47am 
yeah the only problem im having is binarizeing the files i managed to do it once but i was wondering what way you did it?
ive already unpacked the pbo and converted the config file over to .cpp and modifyed it so now i just need to find a way to binarize the config alot easier
ALIAScartoons  [author] 20 Feb, 2015 @ 5:14am 
@Br3nd0n264 I can give you the source file to egenrate your own addon with your own parameters if you will. You only have to binarize it once you done.
Clappus Cheekus Maximus 19 Feb, 2015 @ 6:21pm 
its k i found out how to set the tide
ALIAScartoons  [author] 19 Feb, 2015 @ 1:54pm 
no need to put them, they already there.
Clappus Cheekus Maximus 19 Feb, 2015 @ 11:08am 
where do you put the parameters?
Clappus Cheekus Maximus 19 Feb, 2015 @ 11:08am 
hey
ALIAScartoons  [author] 19 Feb, 2015 @ 10:43am 
@Hortzy02
:) Cheers man. If i only got the time. Thanks!