Source Filmmaker

Source Filmmaker

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RT_Camera Panels
   
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Universe: Original IP
Model
Tags: SFM
File Size
Posted
Updated
364.008 KB
20 Feb, 2015 @ 11:25pm
20 Feb, 2015 @ 11:36pm
2 Change Notes ( view )

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RT_Camera Panels

In 1 collection by Pte Jack
Pte Jack's Model Uploads
105 items
Description
There are 6 Rt_camera panels Body Groups in this model, so you don't have to go looking for separate models. They can be turn off in scene by chosing the None Body Group.

1) Circle
2) Horizontal Oval
3) Vertical Oval
4) Horizontal 16x9 Rectangle
5) Vertical 16x9 Rectangle and
6) Square
7) None

The models use 2 skins, Skin 0 is an unlit skins that will glow in maps like BlackVoid and allows you to position and scale the model easily. Once you have it in position and have your RT Camera set up, swith to Skin 1 to display the RT Camera's output.

The Skins are $nocull 1, which means that you could use them as a 2 way mirror in an interigation room scenario. Postion the RT Camera in the center of the panel and broadcast the character looking at it's reflection on one side while the rest of the gang are watching through the mirrror on the other. Just spin the panel to get the desired effect.

The panels have been wrapped in hitboxes, so they should not disappear while animating.

Yes you can scale them, but you won't gain any DOF by doing so, the image will just get larger. Increasing DOF is done through the RT_Camera settings. If you do scale (up or down) set the scale controller on the bip_pelvis bone.

RT_Cameras have been around since SFM was released and setting them up is pretty simple. Just follow Doc_Ock_Rokcs video found here. http://youtu.be/VOeHkZsIJs4 .

Thanks Doc!!!

Ok, so now the textures of your RT_Camera look a little fuzzy, this is because the default texture size of the RT_Texture is defaulted to 256. To fix this, open the startup parameters for SFM (steam Client, SFM properties, set launch options). Add -monitortexturesize xxxx where xxxx is the resolution you want the texture to project to your launch options. (I set mine to 2048) Just remember the higher the res, the longer the render...

Thanks to Teerave and Rebaccus of the OSFM group for helping me figure this out!!!


Includes:
ptejack\screens\rt_panel\rt_panels.mdl
Popular Discussions View All (1)
9
16 Jul, 2019 @ 1:58pm
how to make a mirror ?
Dummpkopf (ako)
104 Comments
Ambrose Boa Bowie 4 Apr @ 5:01am 
im assuming this is an addon for RT camera? where is the actual RT camera or am i missreading something and this is the actual RT camera
Pte Jack  [author] 3 Jun, 2023 @ 9:05am 
This is not a reflective surface model, it is like a movie screen that captures output from a second camera.
Gameboi27 2 Jun, 2023 @ 4:27am 
my dude... this is to friking complicated I just wanteda damn reflective surface not a entire program thing.
nuxx1876 28 Feb, 2022 @ 9:53pm 
at the step where i have to copy the camera to the monitorCameras folder, whenever i try to paste it won't let me, but for some reason will let me create a new camera with no corresponding dag
Titus 19 Mar, 2021 @ 6:49pm 
Thank you for the rt cameras, my man
MARK2580 1 Mar, 2021 @ 11:17am 
Check out my workshop) Of course I have a skill. I just had the same idea, but I saw that someone had already done it. True, when I started trying to put this mesh in the frame of the mirror ... well, you know the rest) I'll have to make my own version with blackjack and a green screen :lunar2019grinningpig:
Pte Jack  [author] 1 Mar, 2021 @ 11:08am 
It is not possible to scale a bone on an individual axis in SFM, (not without some serious python coding) that I know of. So you select the model type that is closest and scale it into the frame. As for other stuff, this what was asked for at the time I created it and that is what I produced.

If you want to make a new model because this one doesn't meet your needs and you have the skills to do it, then please, go for it, but don't criticize something or someone just because you think it's not useful.

As for green screens, there are tons of different green, blue, red, paintable (including my PGS Bubble) type screens already available in the workshop.
MARK2580 1 Mar, 2021 @ 6:11am 
scale transform on the main bone, not the root transform) :lunar2019deadpanpig: What is it like ? Is it possible to somehow scale the model separately in height and width ?
I just wanted to make my own version, because the problem is not only in size, but sometimes it is necessary for the mirror to be lighter/darker + you can add various effects if the model will be used as a monitor + you can make a greenscreen, bluescreen, etc. skin. There are a lot of things that will make the model more functional.
Pte Jack  [author] 28 Feb, 2021 @ 11:43pm 
But that said, have you tried scaling the model (scale transform on the main bone, not the root transform) in to the frame you need? That retains the texture tessellation and then you can tweak it into place (in very small movements)
Pte Jack  [author] 28 Feb, 2021 @ 11:39pm 
I don't know about that, 3293 (-1) seem to find these useful...