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If you want to make a new model because this one doesn't meet your needs and you have the skills to do it, then please, go for it, but don't criticize something or someone just because you think it's not useful.
As for green screens, there are tons of different green, blue, red, paintable (including my PGS Bubble) type screens already available in the workshop.
I just wanted to make my own version, because the problem is not only in size, but sometimes it is necessary for the mirror to be lighter/darker + you can add various effects if the model will be used as a monitor + you can make a greenscreen, bluescreen, etc. skin. There are a lot of things that will make the model more functional.
So if you start pulling, stretching or shrinking the screen outside the Length by Width dimensions of the original model, you're going to get texture warp.
That's why I provided the different dimensional models in this pack, Square, Horizontal and Vertical Ovals, Circle and the 16x9 (to keep the aspect with most shot cameras) rectangles.
Also, resolution is affected by the -monitortexturesize command you use in your SFM start up command. This is like setting up a model using 64 pixels compared to setting up a model with 4k type textures.
The default is 256 pixels, if you want cleaner resolution to have to add something like -monitortexturesize 2048 (for 2 k resolution) or -monitortexturesize 4096 (for 4k resolution) to your SFM start up command using the Steam Client.
but um I tried to make a mirror with this and it GOES COMPLETELY NUTZ like it rotates too much and it doesn't look right ? and then I was like "Oh duh this is supposed to be used for a TV or something, I am stupid" but I still wanna use it for a mirror.
sooo is there any easy way / tutorial on how to do that right?
"-monitortexturesize" I can't make it out what it says but it looks like several words numbers and other characters
Ok, so now the textures of your RT_Camera look a little fuzzy, this is because the default texture size of the RT_Texture is defaulted to 256. To fix this, open the startup parameters for SFM (steam Client, SFM properties, set launch options). Add -monitortexturesize xxxx where xxxx is the resolution you want the texture to project to your launch options. (I set mine to 2048) Just remember the higher the res, the longer the render...
As for your other question, you're displaying a camera on a piece of mesh via a texture. You can try playing with the vmt, but, as far as I'm concerned what you get with these panels is enough for me,