Grey Goo

Grey Goo

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Battle Wasteland
   
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MatchType: 1v1
File Size
Posted
Updated
9.687 MB
22 Feb, 2015 @ 12:02am
27 Apr, 2015 @ 8:14pm
5 Change Notes ( view )

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Battle Wasteland

Description
1v1 Tournament mirrored, top v bottom map.
- Fun battle ground. Desert themed with wrecked ships, abandoned Beta buildings and lots of visual effects.
- Plenty of hills for Goo to hide on.

This is my first go around at making a map. I hope you enjoy it. If so, please thumbs up rate it. Also, feel free to leave any feedback in the comments, good or bad. I am taking all feedback in the name of making this map better. I will release future improved versions. Please follow me so that you get updates when I upload new maps if you enjoy this one.

Thanks for taking the time to download this map. I hope you enjoy. Cheers.

Current Version: 1.7
(see notes)
11 Comments
Georgsen 3 Mar, 2016 @ 5:04am 
:)
HT-0311 9 Feb, 2016 @ 2:27pm 
I used the Petroglyph Map Editor in the past. I can do it now again. But I wonder...are we able to make campaign maps? There's something like that in the Menu screen. Campain Workshop or something. I'm higly interested cause I already have some Ideas in mind.
Alterran Longbow🐀 7 Feb, 2016 @ 6:52pm 
This looks like a fun map! I'm so hyped because my game is downloading! :steamhappy: I'd love to try this map out. Good job!
ReignOfAegis 24 Feb, 2015 @ 3:20pm 
awesome
Ventis 23 Feb, 2015 @ 5:24pm 
Really good, i like it ! :D
Suds  [author] 22 Feb, 2015 @ 12:13am 
.... Okay finally time for a comment I didn't have to bring over from the old map. Hope you will see this Nostradufus but I decided to bump down the total resource pools for this map. See note changes for details. Hope this is what you where looking for. Thanks again, Suds
Suds  [author] 22 Feb, 2015 @ 12:12am 
Suds1979 [author] Feb 15 @ 8:46am
Thanks Nosstradufus. I still need to put in my AI markers.

As for the resources, I started out with starting spots having 4000 which was suggested in a thread on the forums. However in testing I found that 4000 runs out in I'm guessing 6-8 mintues or so. It was entirely too short compared to what happens with normal maps. The spigot bar would start off only about 2/3rds full. So i changed it to 15000 for starting spots and 25000 for the middle & side expansion spots to encourage players to go there and gain map control.

I feel on official game maps, you can harvest from one spot for say 15 mintues or so before it runs dry. I don't know what their starting values are. My goal was trying to replicate that timeframe with starting at 15000.

I will consider & try to test further how long it takes for resorces to delete. Gives me something to think about.

Thanks.
Suds  [author] 22 Feb, 2015 @ 12:12am 
Nostradufus Feb 15 @ 6:53am
What I don't like about this map is that I've been playing with too much idle AI and I'm starting every game like a sightseer, walking around saying to myself "ohh, that is nice too." I end up overwhelmed and realize that my scouts turned into explorers gawking at terrain textures and props and the third wave of AI pins down all production at my HQ. I'm going to go Goo on that AI next time.

Its a good map. I feel like the abundance of resources (amount at node especially) don't encourage expansion. It might just be the handful of games I've played on this map over the past week or so, and how those games were not really played to win.

...Looking at the instance data and the resource amounts, I'd argue you could decrease the amounts by a factor of ten and the map would still have enough resources for a decent game.

It comes down to design and maybe that was the approach, but this is my feedback.

Love this map and look forward to volcano theme.
Suds  [author] 22 Feb, 2015 @ 12:11am 
Brining over comments from prior map. Had to rename it which makes a new map unfortunately vs overwriting the old one. Here are the comments from users...


Suds1979 [author] Feb 12 @ 3:44pm
I'll do my best. I don't plan on rushing through any of the maps I create. I'd rather make fewer good maps than several mediocre maps so follow me and stay tuned. :) thx.
Suds  [author] 22 Feb, 2015 @ 12:10am 
Brining over comments from prior map. Had to rename it which makes a new map unfortunately vs overwriting the old one. Here are the comments from users...


Knives Feb 12 @ 3:28pm
Yeah, I knew there was a lot more that had to be done in a 4 player map. Just the crashed ship theme was really cool and it sparked my curiousity. I hope that your 4 player maps in the future are of the same quality because I will definitely subscribe to them as well.

Suds1979 [author] Feb 12 @ 2:35pm
Hi Knives. You know with a good 4 player map, you have to factor in balance, starting spots, etc. This map was made purely with 1v1 in mind. I'd probably be better off going a brand new 4 player map. I'm currently finishing up another 1v1 map now (Volcano theme) that will be done in less than a week. Maybe after that I'll look into 4 player maps just to mix it up. Thanks.