Grey Goo

Grey Goo

Battle Wasteland
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Update: 27 Apr, 2015 @ 8:14pm

Version 1.7

- Added more spigots & rivers (1 pool, two spigots) in this map to make it more fair for Humans.

- Also added some brush along the right side for Goo to hide along river.

- Added river among the trees on the left side of this map.

- Added a single spigots around the middle to eastern part of the map to encourage activity in those areas.

- Plugged the +13 on the left side of the map.

- Added a destroyed Beta building by the +13 so Goo isn't so exposed in that area anymore.

Update: 23 Apr, 2015 @ 1:05pm

Version 1.6

- Made starting brush closer to 1st spigot for Goo.
- Improved textures adding a pinch of green throughout the map on the ground.

Update: 16 Mar, 2015 @ 7:41pm

(Version 1.5)
- Improved textures
- Made hill next to duel spigot location on the right side actual cliffs for Goo to hide on.
- Placed a tree for brush close to duel spigots in the middle.
- Placed a tree close to starting spigot location.

Update: 15 Mar, 2015 @ 8:58pm

(Version 1.4)
- Updated abient color. Make it more brownish vs orange.
- Took out bushes in the middle that could be confused for brush. Replaced with a grass like plant.
- Made destroyed Beta building in the middle right "Steep" for Goo players to hide on. Before it was "Cliff" where units would still have visability up there.

Update: 22 Feb, 2015 @ 12:02am

Update: Feb 22 @ 2:02am
(Version 1.3)
- Reduced total values of resource pools to range between 10,000 or 15,000 depending on location.


Update: Feb 11 @ 6:36am ( edit )
(Version 1.2)
- Added dust weather effects which add to the feel of the desert theme
- Overall unevened the turrain of the map to give the ground more character
- Updated all Brush Context Dialog property (basically so they're all separate)
- Made destroyed Beta builings on the right Cliffs (you can go over them now but will be seen) except for the one where you go down inside of, that's "Steep" (meaning you won't be seen)


Update: Feb 3 @ 9:03pm ( edit )
(Version 1.1)
- Improved mountain edge textures
- Added lighting to spigots and changed their color scheme to fit the desert theme better. Visual improvement.
- Took out the U shaped brush in the top & bottom left corners and replaced them with 3 sets of tree brush. Didn't make sense that units in one corner could see around the entire brush so I broke them up.


Update: Feb 2 @ 10:28am ( edit )
(Version 1.0)
- Upload original version.

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