Star Ruler 2

Star Ruler 2

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System Lord Alliance
   
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Content: Shipsets
Type: Mod
File Size
Posted
Updated
92.615 MB
14 Apr, 2015 @ 6:27am
23 Apr, 2015 @ 4:16am
3 Change Notes ( view )

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System Lord Alliance

Description
A Goa'uld shipset ported from Star Wars: Empire at War. Does not yet have any default designs. More hulls may come at a later date along with better textures.

Models and textures originally made for the Stargate ship pack for Star Trek: Bridge Commander: http://bridgecommander.filefront.com/file/Stargate_Ship_Pack;65246

Assets converted again from Stargate: Empire at War assets (who modified the Bridge Commander assets for SGEaW, I'm not sure - but it was the SGEaW team) for use in SR2 by Stargate Modding Group (AKA the SGEaW team :P) member 'Imperial' and Dalo Lorn. (Mostly Imperial, really - all I did was rescale and rotate the models and write up the shipset code.) Station UV mapping by Imperial.

If I miscredited anyone, let me know.
24 Comments
Dalo Lorn  [author] 3 Jun, 2015 @ 3:00am 
Actually, I was trying to say that I only have a minimal knowledge of 3D graphics. The answer still stands, though; I can fix bugs, but improving quality is beyond my ability here.
jeg623 2 Jun, 2015 @ 8:10pm 
* leaves conversation *
jeg623 2 Jun, 2015 @ 8:03pm 
I understand I've dismal knowledge on the subject, I just wondered if you will increase the render quality of the shipset, not engage in a technological debate.
Dalo Lorn  [author] 2 Jun, 2015 @ 1:17am 
Because that's not ambiguous at all, especially to someone who has only a minimal knowledge of 3D graphics... *rolls eyes*

Again, if it has anything to do with the quality of the assets, I can't fix it. If it's a code-related issue (which I sincerely doubt, there's not much I can do to control 'resolution' or 'render quality' from those four little files), then I can only fix it if I have more than a vague clue as to what to look for. (Or if it's something obvious, like an incorrect texture reference.)

Anything beyond that should be taken up with the devs, because at that stage it's either an issue with the shaders, one of the graphics-related scripts, or the game engine itself.
jeg623 1 Jun, 2015 @ 5:47pm 
* sigh * I mean the render quality
Dalo Lorn  [author] 1 Jun, 2015 @ 1:24am 
Okay, let me rephrase that. The resolution of what? The textures?

If it's the textures, then I'm afraid the answer is "I won't". Like the models themselves, these aren't my work - I don't have the skill or the patience to make anything worth using in a shipset, and these are the best I've got permission to use right now.
jeg623 31 May, 2015 @ 2:44pm 
Pixels
Dalo Lorn  [author] 31 May, 2015 @ 1:18pm 
The resolution?
jeg623 31 May, 2015 @ 11:44am 
Actually there is something I want to point out. Are you going to fix the resloution?
jeg623 31 May, 2015 @ 11:43am 
I actually found out that I was actually in debt, no wonder I could not colonize.