Star Ruler 2

Star Ruler 2

System Lord Alliance
24 Comments
Dalo Lorn  [author] 3 Jun, 2015 @ 3:00am 
Actually, I was trying to say that I only have a minimal knowledge of 3D graphics. The answer still stands, though; I can fix bugs, but improving quality is beyond my ability here.
jeg623 2 Jun, 2015 @ 8:10pm 
* leaves conversation *
jeg623 2 Jun, 2015 @ 8:03pm 
I understand I've dismal knowledge on the subject, I just wondered if you will increase the render quality of the shipset, not engage in a technological debate.
Dalo Lorn  [author] 2 Jun, 2015 @ 1:17am 
Because that's not ambiguous at all, especially to someone who has only a minimal knowledge of 3D graphics... *rolls eyes*

Again, if it has anything to do with the quality of the assets, I can't fix it. If it's a code-related issue (which I sincerely doubt, there's not much I can do to control 'resolution' or 'render quality' from those four little files), then I can only fix it if I have more than a vague clue as to what to look for. (Or if it's something obvious, like an incorrect texture reference.)

Anything beyond that should be taken up with the devs, because at that stage it's either an issue with the shaders, one of the graphics-related scripts, or the game engine itself.
jeg623 1 Jun, 2015 @ 5:47pm 
* sigh * I mean the render quality
Dalo Lorn  [author] 1 Jun, 2015 @ 1:24am 
Okay, let me rephrase that. The resolution of what? The textures?

If it's the textures, then I'm afraid the answer is "I won't". Like the models themselves, these aren't my work - I don't have the skill or the patience to make anything worth using in a shipset, and these are the best I've got permission to use right now.
jeg623 31 May, 2015 @ 2:44pm 
Pixels
Dalo Lorn  [author] 31 May, 2015 @ 1:18pm 
The resolution?
jeg623 31 May, 2015 @ 11:44am 
Actually there is something I want to point out. Are you going to fix the resloution?
jeg623 31 May, 2015 @ 11:43am 
I actually found out that I was actually in debt, no wonder I could not colonize.
Dalo Lorn  [author] 31 May, 2015 @ 2:22am 
Out of curiosity, what DID go wrong?
jeg623 30 May, 2015 @ 2:53pm 
There actually isn't a bug. Sorry for any ,misunderstanding.
Dalo Lorn  [author] 24 May, 2015 @ 12:55pm 
That does seem to be the case, but I have no idea what's causing it. Sorry. :/
jeg623 24 May, 2015 @ 12:50pm 
well in any case, there is a bug.
jeg623 24 May, 2015 @ 12:17pm 
they all had neutronium armor and their weapons were pointing outwards. As for finances, I had 90 billion.
Dalo Lorn  [author] 24 May, 2015 @ 11:09am 
That's a lot of money, but I didn't ask about 'pointing outwards', I asked about 'facing towards the enemy'.

In any case, the only other possible explanations I can think of are that you were trying to shoot your allies, or forced to hold fire for one reason or another - like being a Mothership outside an owned system, or being cloaked. There simply is no logical correlation between you using my shipsets and your weapons not firing. That doesn't exclude the possibility that there really is a bug, but the odds against it being caused specifically by one of my shipsets (or, indeed, any shipset currently on the Workshop) are astronomical.
jeg623 24 May, 2015 @ 10:53am 
they all had neutronium armor and their weapons were pointing outwards. As for finances, I had 90 billion.
Dalo Lorn  [author] 24 May, 2015 @ 1:42am 
1. Did you have weapons? (I'm just trying to cover every possible option, though I'm guessing the answers to this and the next question are a definite 'yes' :P)
2. Were the weapons facing towards the enemy? (Disregard if you're only using missiles.)
3. Did the weapons' cores (turrets) get destroyed by enemy fire?
4. Was your empire in VERY SIGNIFICANT debt? If you manage to drive your budget deep enough into the red, your fleets will refuse to shoot.
5. Did any of the ship's power generators get destroyed by enemy fire? Weapons relying on power, like railguns and lasers, will cease to function if there isn't enough power left on the ship. (Disregard if you're only using missiles.)
Dalo Lorn  [author] 24 May, 2015 @ 1:42am 
That is a... really weird thing. Shipsets shouldn't even be theoretically capable of doing it. (Not without doing a lot of stuff I've never even tried to do, and it's not something that can be done by accident.)

However... some game mechanics could. Okay, please answer the following questions, regardless of how silly they may sound:
jeg623 23 May, 2015 @ 9:16pm 
when I used the shipshape, none of them wanted to fire. Could you fix that?
KanonDQuartet 7 Apr, 2015 @ 8:24am 
Thx for your work, merci from France!
Sabahel-Tep 31 Mar, 2015 @ 7:11am 
GREAT STUFF! Thanks man i love Goa'uld and now i can torture the Scum of the Universe with my Ha'taks!
Dalo Lorn  [author] 24 Feb, 2015 @ 12:33am 
Yeah, the Goa'uld stuff is some of SGEaW's best stuff. They still managed to improve upon it in The Pegasus Chronicles, though.

Anyway, as I said in the credits, Imperial did most of this. It took him hours (or maybe even days?) of hard work to merge the UV maps on some of these things. All I had to do was rescale them and write the code, which couldn't have been more than an hour, and we both know texture remapping is infinitely harder than that. :P
Exa 23 Feb, 2015 @ 12:53pm 
Nice models -- I specially like the System Lord Ha'tak.

Thanks for sharing!