Don't Starve Together

Don't Starve Together

86 ratings
Tree Regeneration
   
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File Size
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12.344 KB
22 Feb, 2015 @ 4:24am
27 Nov, 2016 @ 7:08pm
6 Change Notes ( view )

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Tree Regeneration

In 2 collections by Licat
TheSun private server collection
22 items
New Server
12 items
Description
[Server/Host mod]
A Totally Normal Trees grows into a forest! Plant one from a crafting recipe today.
- Remember to use a lightning rod to protect your investment.

Features:
- Totally Normal Trees slowly generate more trees around
- Totally Normal Trees slowly generate evil flowers around, configurable, much slower than tree growth
- Make use of those Living Logs

Recipe (Structure tab):
- [Living Log(3), Log(6), Pinecone(20)] + Alchemy Engine

Technical Details:
- Every 30 seconds, the Totally Normal Trees tries to generate a sapling within a distance of 8 units radius
- Every 60 seconds, the Totally Normal Trees tries to generate an evil flower within a distance of 4 units radius
49 Comments
Puritan Prince of Pain 21 Jun, 2021 @ 6:02am 
Doesn't work anymore
Mickmane 29 Oct, 2019 @ 1:43am 
Unknown, oh cool, I've wanted an option to stop the saplings and just get the flowers for ages. :) If this stays, I'd resubscribe.
Frost 28 Oct, 2019 @ 10:18pm 
No longer spawns trees after halloween update.
demoknight 17 Jul, 2019 @ 7:25am 
this its the best mod i could ever found it whil be usefull with another mod that add a caracter that get 20 sanity when he pick uq a evil flower
Dorito_tRF 3 Dec, 2018 @ 7:14pm 
whenever i try to chop a tree made by this mod i get the error here: https://pastebin.com/upjASvkF its only the trees from this mod, any other trees chop fine, and the flowers made from this mod work fine, its just the pine trees
WiseCog 25 Feb, 2017 @ 10:31am 
Can you add a configuration option for "Lumpy Evergreens" only also? It seems a bit more balanced that the trees that spawn around it cant drop pinecones. Its also more lore friendly (dead trees)!
Mickmane 3 Dec, 2016 @ 8:47pm 
I see you have fixed it, yay, thanks!

Can you add a configuration option to turn off tree spawning and just keep evil flower spawning?
Licat  [author] 28 Nov, 2016 @ 11:20am 
Crashes have been fixed!
Deja Vu 23 Jul, 2015 @ 6:34pm 
To Author and server owners:

You can fix this by opening the mods modmain.lua.
Go to line 56 and replace it with
local tree = GLOBAL.SpawnPrefab("pinecone_sapling")
Then go to line 58 and replace it with
tree.Transform:SetPosition(pos.x, pos.y, pos.z)

Done, should be working, at least works for me.
batofara2005 17 Jul, 2015 @ 9:43am 
I'm hoping a fix comes out soon. I was kind of actually hoping to use this, it looks interesting