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Can you add a configuration option to turn off tree spawning and just keep evil flower spawning?
You can fix this by opening the mods modmain.lua.
Go to line 56 and replace it with
local tree = GLOBAL.SpawnPrefab("pinecone_sapling")
Then go to line 58 and replace it with
tree.Transform:SetPosition(pos.x, pos.y, pos.z)
Done, should be working, at least works for me.