Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
added some pics of the new farm "complex" in the counts village, a herbalist hut, and the new castle.
- the monastary church in Hochtann has been rebuilt, the new arches being used excesivly.
- the palisade in Hochtann is also finished for the moment.
- the Baron of Hochdorf has (almost) got a new home. (not yet finished.. the winchsystem keeps destroying the gatehouse..)
would really love to have a water texture for the voxelhand, as it looks a bit funny without the river and lake i envisioned there...
and you can see all mistakes in previously dark interiors ;)
- expanded/redisigned the central castle a bit
- some new hammers and forges for the workshop at the Südlache settlement.
- the sawmill looks good but does not work.. it did today but i wasn't satisfied.
-added some roads to places i want to do some small farms or lumbersites:
someone has a special wish for this? maybe a specific blueprint i should use somehow?
let me know...
those cogwheels are not an acceptable solution i fear.
i helped to let seep back those human attributes.. stubborn persistence an ingenuity.
did some moving stuff i a new location. i plan to some day try the water-voxel hand, and to that a small village with a strong industrial theme erupted in a secluded place. those would surely be dwarfs in a fantasy world ;)
large smithy with oresmelter, and functional hammerworks by the "river". the rest is quite empty still, but i put some workshop-buildings to a different use...
won't build moving stuff until either stoneblocks stop breaking at the slightest touch or at least debris can be removed (including trees)..
and please feel free to offer critic and/or ideas.
the Gate House has a new trapdoor-style door.
and finaly two pictures of the Barons Castle.
added some blueprints also.