Medieval Engineers

Medieval Engineers

Castle and Village
19 Comments
Samael  [author] 26 Mar, 2015 @ 1:37pm 
tinkered with the hochdorf castle a bit. i like the new flat, round roofs, so those got sprinkled around the main settlement. and i did place an outpost, but am not sure if it should stay there..
added some pics of the new farm "complex" in the counts village, a herbalist hut, and the new castle.
Samael  [author] 13 Mar, 2015 @ 9:07am 
after fiddling with new blocks and ideas a new update:
- the monastary church in Hochtann has been rebuilt, the new arches being used excesivly.
- the palisade in Hochtann is also finished for the moment.
- the Baron of Hochdorf has (almost) got a new home. (not yet finished.. the winchsystem keeps destroying the gatehouse..)
would really love to have a water texture for the voxelhand, as it looks a bit funny without the river and lake i envisioned there...
Samael  [author] 3 Mar, 2015 @ 5:02pm 
the new lighting is really cool. allthough is pitchblack without light, but theres lots of tasty sujets for pictures.
and you can see all mistakes in previously dark interiors ;)
Samael  [author] 3 Mar, 2015 @ 1:06pm 
did some minor addons..
- expanded/redisigned the central castle a bit
- some new hammers and forges for the workshop at the Südlache settlement.
- the sawmill looks good but does not work.. it did today but i wasn't satisfied.
-added some roads to places i want to do some small farms or lumbersites:
someone has a special wish for this? maybe a specific blueprint i should use somehow?
let me know...
Samael  [author] 2 Mar, 2015 @ 8:54pm 
started with the sawmill. as i wanted to keep close to the intended "tinkering" theme of the new settlement, it turned out a bit over complicated... despite it sounding like cheap fishing for comments, i'd like to get some tipps as to make it run smoother.
those cogwheels are not an acceptable solution i fear.
Samael  [author] 1 Mar, 2015 @ 4:03am 
thanks a lot for the kind praise!
i helped to let seep back those human attributes.. stubborn persistence an ingenuity.
did some moving stuff i a new location. i plan to some day try the water-voxel hand, and to that a small village with a strong industrial theme erupted in a secluded place. those would surely be dwarfs in a fantasy world ;)
large smithy with oresmelter, and functional hammerworks by the "river". the rest is quite empty still, but i put some workshop-buildings to a different use...
Katadolon 1 Mar, 2015 @ 2:35am 
Really really nice ! Thanks a lot for sharing the map!
Samael  [author] 28 Feb, 2015 @ 5:01pm 
hmm... being a bit frustrated atm.. when i copy mechanikal stuff it mostly works, when i try to build it it glitches like a raging wombat, most of the time destroing the surrounding stuff also...
won't build moving stuff until either stoneblocks stop breaking at the slightest touch or at least debris can be removed (including trees)..
Samael  [author] 27 Feb, 2015 @ 8:27pm 
tinkered a bit with the central castle and suroundings.

and please feel free to offer critic and/or ideas.
Samael  [author] 26 Feb, 2015 @ 5:41pm 
a lumberyard has be setup in the valley.
the Gate House has a new trapdoor-style door.
and finaly two pictures of the Barons Castle.

added some blueprints also.
Samael  [author] 26 Feb, 2015 @ 10:03am 
just a quick note:
the baron has ordered, that the work on the palisade is doubled.
and so the loyal peasants did.
also couldn't resist the Chickens! blueprint. i'll add links later.
Samael  [author] 25 Feb, 2015 @ 3:52pm 
So. some more stuff added.
The second village is now named "Hochtann", and the newly appointed Baron has moved into his small Castle.
To feed all the hungry peasants the village has COWS!
Samael  [author] 25 Feb, 2015 @ 2:24am 
thanks.
XLoopsterX 25 Feb, 2015 @ 1:59am 
go to %apdata%/roaming/ME/saves/"your published world" and add your picture as "thumb.jpg" and upload your world again. If there is already a thumb.jpg replace it.
Samael  [author] 24 Feb, 2015 @ 7:49pm 
how do i make the picture stay thats shown in the workshoplist? it used to have one, but its gone now...

XLoopsterX 24 Feb, 2015 @ 3:36pm 
sounds good...;) looking forward for the result
Samael  [author] 24 Feb, 2015 @ 3:13pm 
After digging through the workshop today, i found a lot of very nice houses/buildings. i'll try to credit all stuff i used.
oh, and it was enough to start a second village..
Samael  [author] 24 Feb, 2015 @ 7:32am 
just had a look at your other houses, yours are fancier. with lots of corners and heightdifferences. i like that a lot. so you just passivly founded a new quarter or even village here ;)
XLoopsterX 24 Feb, 2015 @ 7:27am 
looks very nice! much more detailed then mine. ;)