Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Shocky Additions
   
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880.268 KB
27 Feb, 2015 @ 3:48pm
12 Mar, 2015 @ 8:30am
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Shocky Additions

Description
Adds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well.
RT version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624564289&tscn=1455851168

Buildings: Autofabricator, Nano Hospital, Children's Creche, Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture Station and Pollution Processor.

AutoF: +2 production, 1 maintenance (available from start building/Habitation)
Nano H: +4 health, 10% food recovered from city growth, 3 maintenance (Unlocked with Nanotechnology)
Child C: +1 production, 10% food recovered from city growth, 10 city hp and 5 city damage. 1maintance. (Cognition)
Ener. B: 15% energy production in city, 1 trader specialist. 2 maintenance (Autonomous Systems)
HydroP: +1 production from tiles connected with rivers (Engineering)
NavalY: +1 production, + 1 food from trade routes, 5% food and production gain in city. 2Mainteance (Physics)
AerosC: +2 air units spots in city, can fly units between AC's. 3 maintenance (Mobile Lev)
Barrac.: +10 unit xp trained at city, 1 maintenance (Pioneering)
ColdFL: +4 energy, +1 science. 1 maintenance (Geophysics)
COpsC: +1 spy (Orbital Networks)
OasisN: + 1 production from desert tiles, 2 food, 1 production and 2 energy from city, 1 maintenance (Power Systems)
BombS: +2 health + 10 city health. 1 maintenance (Civil Support)
ArcticZ: +2 science, + 2 culture, 1 science slot, 2 maintenance (Ecology)
HorticS: + 1 food and production from forest tiles, + 1science and culture in city (Biochemistry)
PollutP: +8 health, 6 maintenance (Chemistry)

Wonders: Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall.

Used the Mall by Frenic, for splash pic to Galactic Trade Hub and thunderstorm pic by Dan Ransom to Project Tesla Coil. Rest I was unable to find.

Check new screenshots for changes and wonder effects. 

IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you have to acvitate all the mods to want, then hit 'Next' and let the game configure the Game Files. Then Hit Esc and let it configure the Game Files a second time. It will then work properly for the Rest of the Session. (Gloriously copy-pasted from Ryika)
Popular Discussions View All (1)
0
15 Mar, 2015 @ 7:51am
V.5 Feedback etc.
Shocky
30 Comments
Shocky  [author] 2 Jan, 2017 @ 3:30pm 
Nah, a few of them just reuse some the other wonders assets. I think only the first one of the wonder buildings show up if they use the same 3d assets. If I remeber correctly the wonders posision can switch around on loading and this is something game does modded or not.
Judgington 2 Jan, 2017 @ 11:34am 
Are there new 3d models??? How does this mod work? Are they just re-stated clones of existing building models?
ɌƗȻꝀŦɆɌ 5 Nov, 2015 @ 12:23am 
so far only a minor nuissance, the descriptions for the buildings say something like THIS_BUILDING'S_NAME.TXT at the end
Piss Shitterman 1 Nov, 2015 @ 2:18pm 
It seems to be working fine so far.
Shocky  [author] 26 Oct, 2015 @ 1:16pm 
I have no idea sadly. You most likely will experience a crash, but nothing permanent I guess.
Piss Shitterman 26 Oct, 2015 @ 12:49am 
Will my game sh*t itself if I use this with Rising Tide or do you think it'll work alright?
Dusk Shadow 13 Oct, 2015 @ 12:27pm 
lol got W3 myself when it came out loved the coninuation. but got like 5 other games at the time nad never finished lol. Very Understandable.
Shocky  [author] 13 Oct, 2015 @ 8:36am 
No sadly, busy playing witcher 3 atm. Might even be a while before I get Rising Tide and to be able to update it.
Dusk Shadow 12 Oct, 2015 @ 9:31pm 
Has this mod been updated/work for Rising Tide? Enjoyed the etra buildings and plans for the core lol
Robotzh8teme 12 Oct, 2015 @ 10:01am 
Why not a galactic trade hub? It'd be pretty arrogant to think this would be the only planet that was targeted for colonization... this planet is merely the focus of this game... you can spin it any way you like :)