Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Covert Ops Center is like other spy related buildings, unique in same way as wonders. So only one extra spy from the normal COC building and NSA wonder building.
Pollution Processor I hoped was balanced enough by costs. Will increase them further if people think its needed.
I would just like to say that it (the mods) has (have) everything that the game seems to be missing (building wise) ... and then some things that are really overpowered early game (such as the +8 health from the PollutP.)
Keep up the good work!
that tesla wonder
plz nerf
plz nerf dat picture
plz
plez
or the mighty painus will cum to kill you.