Space Engineers

Space Engineers

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Endless Factions for Exploration Mode
   
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Type: Mod
Mod category: Respawn Ship, Script
File Size
Posted
Updated
2.628 MB
28 Feb, 2015 @ 4:42pm
12 Mar, 2015 @ 12:12pm
3 Change Notes ( view )

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Endless Factions for Exploration Mode

Description
Do to the current lack of released faction content for exploration mode, the creators of the factions
"Vulcan Industrial", "Independent Mining Confederation" and "Dart Corp." have teamed up to bring you "Endless Factions for Exploration Mode".

The rules we're strictly abiding to are:
Triangle limits for small ships 80.000
Triangle limits for large ships 350.000
Triangle limits for platforms 500.000
No rotors, no pistons and no mods.
Reasonable amounts of production equipment.
Survival compatible with complete conveyor systems.
The different factions should have individual corporate identity designs and color schemes.

The only thing we are little bit lax about is, that ships which are connected by way of connectors are allowed.
So carriers can have fighters and drone-supports will be equipped with drones.
But a ship, only held together by connectors or landing gears, will not be allowed.

So the result are over one hundred additional discoveries, waiting in your exploration mode worlds.
Factions included so far:
Fleet of the Independent Mining Confederation (IMC)
Vulcan Industrial
Deployment and Retrieval Technology Corporation (Dart Corp)
The New Erisian Republic Exploration Fleet
Koloniale Union (ships had been slightly modified to meet the exploration mode rules)

Update 15.3.2015
And Gopescope have joined the cause and lifted us over the one hundred ships mark. Please welcome the Void Corp (we hope to seen many more of these)

If you know any other factions that have at least six ships which obeys the rules above,
or if you want to suggests your own, please notify us.

P.S.
The video shows only a small selection of the already included ships. There is much more to find.
P.P.S.
I'm not a native English speaker. So I'm sorry that my speech is not as fluid as it should be.
252 Comments
Sasha Fox #SaveTF2 13 Apr, 2022 @ 3:27pm 
Aggelus did you ever upload it as I would be interested? Can't tell as your profile is private
Aggelus 22 Nov, 2020 @ 2:57pm 
Hello I created a new version of this mod and would like your permission to republish it.
Thank you.
BrianJ 1962 18 Feb, 2020 @ 11:04am 
(I also recognise at least one of the samples used in the video's music from a sequencing program I was involved in the development of - nice work, if that's what you used) XD
BrianJ 1962 18 Feb, 2020 @ 10:58am 
I hope this still works ... looks good
Skull Reaper 22 Jan, 2020 @ 1:23pm 
dose this mod work?
Aggelus 3 Nov, 2019 @ 5:39pm 
I could update this MOD, as I did with MOAR Ships, add factions and AI scripts.
I just don't know if the perpetrators would be against it.
Ekuah  [author] 12 Mar, 2019 @ 12:43pm 
@[kk_Leg] kRIEGER
Well when this mod was created, it wasen't possible to add additional factions to the faction lists.

@Shadow Wolf
My guess is that the creator of Vulcan Industrial removed his steam account and deleted all his workshop contents.
I can't reupload that stuff, because that would somewhat violate his content rights.
But you can extract the blueprnts of Vulcan Industrial out of this mod.
Shadow Wolf 11 Mar, 2019 @ 10:31pm 
While the game was still early access I was an avid Collector of the IMDC and Vulcan Industrial blueprints. I loved both designs and the ideas of each faction. After being away from the computer and Space Engineers for a few years I have returned to find Vulcan Industrial content missing. Was it removed or renamed? I can't find Vulcan Industrial anywhere.
[kk_Leg] kRIEGER 2 Jul, 2018 @ 7:21am 
When I'm starting a new world i just put in this mod but there is only the SPAT Faction,
i guess HELP ?
Fuzzy anomaly 20 May, 2018 @ 7:37pm 
Lovely presentation!