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Thank you.
I just don't know if the perpetrators would be against it.
Well when this mod was created, it wasen't possible to add additional factions to the faction lists.
@Shadow Wolf
My guess is that the creator of Vulcan Industrial removed his steam account and deleted all his workshop contents.
I can't reupload that stuff, because that would somewhat violate his content rights.
But you can extract the blueprnts of Vulcan Industrial out of this mod.
i guess HELP ?
It worked after the last update, so it should still work.
The mod is still working as intended.
Just tested it.
With several more factions in it.
But while I did it, Keen had brocken SE again.
So I lost interrest somehow.
And since then I had not regained enough momentum again.
The ships are still there, but sadly only visible for friends.
The linked collection is dead.
But you can extract the blueprints from this mod by following my post for Radical Freedumb on 2.Jan 2017. down below.
Also, a suggestion: Can you get a reputation with factions for what you do with them and get rewards/punishments from the faction (e.g. improve your rep by trading, completing missions that help the faction or destroying other factions' ships, lower your rep by destroying theirs or completing missions that hurt the company)?
I can see my error now. The Ship are only visible for the owner, his friends and the admins.
And since Dibble does not accept any new friend invitations, that possibility is blocked too.
But there is a trick.
You can extract all ships from the file of my mod.
But that's a little bit complicated, and has to be told in another post (due to the 1000 character limit)
1.
go to your local blueprint directory
...\AppData\Roaming\SpaceEngineers\Blueprints\local\
2.
make a new directory there (leave it unnamed for now)
3.
go ot your mod directory
...\AppData\Roaming\SpaceEngineers\Mods\
4.
open the file 400672013.sbm with a standard packing program like WinRAR or WinZip
5.
go to 400672013.sbm/Data/Prefabs
6.
choose your ship of interest and copy the sbc file into the new directory created in step 2
only ONE SHIP per directory!!!
7.
rename the unnamed directory to the same name as the sbc file that is in it (with out .sbc ending of course)
8.
rename the sbc file to "bp.sbc"
9.
open "bp.sbc" with notepad
10.
use the Search/Replace function to replace all occurrences of the term "Prefab" with the term "ShipBlueprint"
so <Prefabs> becomes <ShipBlueprints>
and MyObjectBuilder_PrefabDefinition becomes MyObjectBuilder_ShipBlueprintDefinition
11.
save and test
there should be a new local blueprint of the extracted ship now
Thank you very much for your reply. I'm pretty sure the stock encounters still work, they seem to on my offline games. I'm confounded by what I'm seeing (i.e. not seeing) on my hosted server. I know you can only check/test so much before having to assume that the problem lies outside of the mod itself (I do tech support for a living, I totally get that) but I genuinely appreciate anything you can do. :)
The blueprint are still available, only the collection is dead.
You can find them all here:
https://steamhost.cn/steamcommunity_com/profiles/76561198052032008/myworkshopfiles/
You asked very nice, so no problem. (I'm only naughty to nasty people ;-)
I don't have an own server so I had let it test it when the mod was new. But that was a long time ago. So I can't say if the mod still works.
I can't even say if the vanilla derelicts still works, and the mod depends on that funktion.
And due to the fact that I'm abroad and the new Spce Engineer's GFX runs like dirt on my laptop, I can't test the mod.
So sorry I can't help you right now. But I will see what I can do.
Ok?
Put simply, this mod appears to do nothing on my hosted server. To my knowledge the mod loads (it's listed in the server browsers mods list) and random encounters are enabled in the sandbox.sbc file (I don't see an EnableEncounters setting in spaceengnineers-dedicated.cfg - maybe it needs to be added?) but there's not a derelict to be found anywhere after hours and hours of jumping and scanning using MidSpace's scanner mod.
If the mod won't run on servers, hosted or othewise, or if it needs to be placed in the mod list somwhere specific or if I'm missing a setting, any help at all would be beyond appreciated.
[I've worded this post as intelligently as I know how, I'm open to having made a stupid mistake or oversight, but please be gentle. This is my first request for help on Steam for any reason, and I'm old/fragile.]
2016-11-13 23:11:27.270 - Thread: 6 -> MOD_ERROR: Endless Factions for Exploration Mode
2016-11-13 23:11:27.270 - Thread: 6 -> in file: C:/ProgramData/SpaceEngineersDedicated/SESM/Mods/400672013.sbm/Data/SpawnGroups.sbc
2016-11-13 23:11:27.270 - Thread: 6 -> Resource not found, setting to null or error model. Resource name: Textures\GUI\Icons\Fake.dds
Do the math.
It's not possible to preassign the ships to default factions (except pirates)
So, you won't see additional Factions in the factions menu.
You can use any predefined scenario as long as you can choose unlimited world.
So choose a scenario, click on World generator. And then choose under Asteroid amount something Infinite.
Then click on advanced and make sure that the 'Random encounter' box is checked.
There you go. Random encounters are activated.
P.S.
Relics are rare. So you have to comb quite a bit of space to find one.