Space Engineers

Space Engineers

Endless Factions for Exploration Mode
252 Comments
Sasha Fox #SaveTF2 13 Apr, 2022 @ 3:27pm 
Aggelus did you ever upload it as I would be interested? Can't tell as your profile is private
Aggelus 22 Nov, 2020 @ 2:57pm 
Hello I created a new version of this mod and would like your permission to republish it.
Thank you.
BrianJ 1962 18 Feb, 2020 @ 11:04am 
(I also recognise at least one of the samples used in the video's music from a sequencing program I was involved in the development of - nice work, if that's what you used) XD
BrianJ 1962 18 Feb, 2020 @ 10:58am 
I hope this still works ... looks good
Skull Reaper 22 Jan, 2020 @ 1:23pm 
dose this mod work?
Aggelus 3 Nov, 2019 @ 5:39pm 
I could update this MOD, as I did with MOAR Ships, add factions and AI scripts.
I just don't know if the perpetrators would be against it.
Ekuah  [author] 12 Mar, 2019 @ 12:43pm 
@[kk_Leg] kRIEGER
Well when this mod was created, it wasen't possible to add additional factions to the faction lists.

@Shadow Wolf
My guess is that the creator of Vulcan Industrial removed his steam account and deleted all his workshop contents.
I can't reupload that stuff, because that would somewhat violate his content rights.
But you can extract the blueprnts of Vulcan Industrial out of this mod.
Shadow Wolf 11 Mar, 2019 @ 10:31pm 
While the game was still early access I was an avid Collector of the IMDC and Vulcan Industrial blueprints. I loved both designs and the ideas of each faction. After being away from the computer and Space Engineers for a few years I have returned to find Vulcan Industrial content missing. Was it removed or renamed? I can't find Vulcan Industrial anywhere.
[kk_Leg] kRIEGER 2 Jul, 2018 @ 7:21am 
When I'm starting a new world i just put in this mod but there is only the SPAT Faction,
i guess HELP ?
Fuzzy anomaly 20 May, 2018 @ 7:37pm 
Lovely presentation!
Ekuah  [author] 19 May, 2018 @ 3:58am 
@Andy093
It worked after the last update, so it should still work.
Andry093$ 19 May, 2018 @ 3:56am 
work ?
Ekuah  [author] 5 Mar, 2018 @ 11:50am 
Believe it or not.
The mod is still working as intended.
Just tested it.
TheGaminODST 10 Dec, 2017 @ 8:46am 
It's A Trap!
LCdr. Mallard 25 Nov, 2017 @ 6:25am 
Is this mod not working?
revansdownside 17 Nov, 2017 @ 8:41am 
Look back at the latest paper of comments everyone wonders if this mod is broke or unsupported. Myself I have no connection to this arthur or the one I am about to mention but if this mod is broke and you are like me and need more out of your survival. Try the EEM (Exploration Enhancement Mod) Has several factions including all the IMC/IMDC ships you have come to know and love from this arthur and a few others that build in his inspiration. Ekuah I am sorry if this steps on you at all in any way.. Just love this game and would love to see others enjoy it as I do, cause broken/unsupported mods in an early access game with limited Vanilla content due to on going developement stinks and this mod lets us enjoy your work and to continue to enjoy the limites of SE that KEEN are working on..
Comrade Banana Duck 15 Aug, 2017 @ 2:35pm 
I think my PC would explode if I had downloaded this mod
xDreadbloodx 15 Jul, 2017 @ 3:31pm 
im guessing this mod is dead now?
Runen 5 Jul, 2017 @ 6:44pm 
Hope you guys continue to devlope these super mods, SE community loves the vast exploration and running into random (enimeis/Trade) and just in all having a more enjoyable game.
_TGCL_otters4 30 Jun, 2017 @ 7:51am 
is this mod broken due to the newer updates or no?
Whiskey 15 Jun, 2017 @ 12:38pm 
Make it live AGAIN!
sprayin from the hip 9 Jun, 2017 @ 2:44pm 
please PLEASE bring this back!
IronWolf 24 May, 2017 @ 2:55am 
ya i get it beta will be beta. game being broken alot is not for everyone. i will be looking i allways wanted to play this game as a space salvager i can always dream of this being updated and one for planets.
Ekuah  [author] 22 May, 2017 @ 10:04am 
I had planned to make a second version.
With several more factions in it.
But while I did it, Keen had brocken SE again.
So I lost interrest somehow.
And since then I had not regained enough momentum again.
IronWolf 22 May, 2017 @ 1:55am 
is there anything like this thats been updated
The Modular Doll 21 Mar, 2017 @ 11:45am 
Thanks for the help. I'll see about bringing their work back into my arsenal! :steamhappy:
Ekuah  [author] 21 Mar, 2017 @ 10:55am 
@Lavender the Inkling
The ships are still there, but sadly only visible for friends.
The linked collection is dead.
But you can extract the blueprints from this mod by following my post for Radical Freedumb on 2.Jan 2017. down below.
The Modular Doll 20 Mar, 2017 @ 9:24pm 
Also, to add to my previous statement, I really, really enjoyed the ships they built, particularly the carriers.
The Modular Doll 20 Mar, 2017 @ 9:20pm 
I'm more than a little upset to find that all my Vulcan Industrial stuff is seemingly gone from the Workshop. Is it still around at all, or am I simply out of luck there?
Fiery Kitsune 19 Feb, 2017 @ 10:57pm 
Is it possible for two ships of opposing factions to fight each other when they come across each other? I'm sorry if it's obvious but I haven't seen the mod in action in my world yet.

Also, a suggestion: Can you get a reputation with factions for what you do with them and get rewards/punishments from the faction (e.g. improve your rep by trading, completing missions that help the faction or destroying other factions' ships, lower your rep by destroying theirs or completing missions that hurt the company)?
Ekuah  [author] 2 Jan, 2017 @ 5:20am 
@Radical Freedumb
I can see my error now. The Ship are only visible for the owner, his friends and the admins.
And since Dibble does not accept any new friend invitations, that possibility is blocked too.
But there is a trick.
You can extract all ships from the file of my mod.

But that's a little bit complicated, and has to be told in another post (due to the 1000 character limit)

Ekuah  [author] 2 Jan, 2017 @ 5:20am 
@Radical Freedumb
1.
go to your local blueprint directory
...\AppData\Roaming\SpaceEngineers\Blueprints\local\

2.
make a new directory there (leave it unnamed for now)

3.
go ot your mod directory
...\AppData\Roaming\SpaceEngineers\Mods\

4.
open the file 400672013.sbm with a standard packing program like WinRAR or WinZip

5.
go to 400672013.sbm/Data/Prefabs

6.
choose your ship of interest and copy the sbc file into the new directory created in step 2
only ONE SHIP per directory!!!

7.
rename the unnamed directory to the same name as the sbc file that is in it (with out .sbc ending of course)

8.
rename the sbc file to "bp.sbc"

9.
open "bp.sbc" with notepad

10.
use the Search/Replace function to replace all occurrences of the term "Prefab" with the term "ShipBlueprint"
so <Prefabs> becomes <ShipBlueprints>
and MyObjectBuilder_PrefabDefinition becomes MyObjectBuilder_ShipBlueprintDefinition
11.
save and test
there should be a new local blueprint of the extracted ship now
Radical 1 Jan, 2017 @ 6:14pm 
@Ekuah For some unknown reason when I click the link it takes me to the page, but there's no files visible.
technopithecus 1 Jan, 2017 @ 3:23pm 
@Ekuah
Thank you very much for your reply. I'm pretty sure the stock encounters still work, they seem to on my offline games. I'm confounded by what I'm seeing (i.e. not seeing) on my hosted server. I know you can only check/test so much before having to assume that the problem lies outside of the mod itself (I do tech support for a living, I totally get that) but I genuinely appreciate anything you can do. :)
Ekuah  [author] 1 Jan, 2017 @ 2:29pm 
@Radical Freedumb
The blueprint are still available, only the collection is dead.
You can find them all here:
https://steamhost.cn/steamcommunity_com/profiles/76561198052032008/myworkshopfiles/
Ekuah  [author] 1 Jan, 2017 @ 2:22pm 
@Mad Sweeney
You asked very nice, so no problem. (I'm only naughty to nasty people ;-)
I don't have an own server so I had let it test it when the mod was new. But that was a long time ago. So I can't say if the mod still works.
I can't even say if the vanilla derelicts still works, and the mod depends on that funktion.
And due to the fact that I'm abroad and the new Spce Engineer's GFX runs like dirt on my laptop, I can't test the mod.
So sorry I can't help you right now. But I will see what I can do.
Ok?
technopithecus 31 Dec, 2016 @ 9:51pm 
Forgive me if this has been addressed already, I really did search and couldn't find anything that answered my questions.

Put simply, this mod appears to do nothing on my hosted server. To my knowledge the mod loads (it's listed in the server browsers mods list) and random encounters are enabled in the sandbox.sbc file (I don't see an EnableEncounters setting in spaceengnineers-dedicated.cfg - maybe it needs to be added?) but there's not a derelict to be found anywhere after hours and hours of jumping and scanning using MidSpace's scanner mod.

If the mod won't run on servers, hosted or othewise, or if it needs to be placed in the mod list somwhere specific or if I'm missing a setting, any help at all would be beyond appreciated.

[I've worded this post as intelligently as I know how, I'm open to having made a stupid mistake or oversight, but please be gentle. This is my first request for help on Steam for any reason, and I'm old/fragile.] :steamsad:
Radical 31 Dec, 2016 @ 12:52pm 
So is there no place to get the VDI ship blueprints anymore? Who would I contact to get them in order to, say, revamp them to work with the newest version of the game?
Endy 14 Nov, 2016 @ 12:10am 
Got this error on dedicated, stable:

2016-11-13 23:11:27.270 - Thread: 6 -> MOD_ERROR: Endless Factions for Exploration Mode
2016-11-13 23:11:27.270 - Thread: 6 -> in file: C:/ProgramData/SpaceEngineersDedicated/SESM/Mods/400672013.sbm/Data/SpawnGroups.sbc
2016-11-13 23:11:27.270 - Thread: 6 -> Resource not found, setting to null or error model. Resource name: Textures\GUI\Icons\Fake.dds
Ekuah  [author] 24 Sep, 2016 @ 2:00pm 
Hey some have beacons, most have antennas, but all have their reactors turned off.
Do the math.
Kush 24 Sep, 2016 @ 1:52pm 
So will they have a beacon attached to them? So you can find them?
Ekuah  [author] 19 Aug, 2016 @ 11:18pm 
Again. When this mod was created, it wasn't possible to add predefined factions. It is still impossible to preassign a 'random encounter ship' to a faction. The mod API of Space Engineer doesn't allow that yet. So the ships you can find in exploration mode will be deactivated (aka power is off), neutral (aka no owner) ships floating still (aka not moving). You won't see them on the HUD and they are quite rare. If you are impatient, you can use something like the 'Active Radar' mod or some other helper tools to find them.
ForgeArtisan - The Shipposter 19 Aug, 2016 @ 1:42pm 
?


ForgeArtisan - The Shipposter 19 Aug, 2016 @ 1:41pm 
is other factions rare to find
Ekuah  [author] 18 Aug, 2016 @ 1:29pm 
Ok. I'm repeating me here.
It's not possible to preassign the ships to default factions (except pirates)
So, you won't see additional Factions in the factions menu.
You can use any predefined scenario as long as you can choose unlimited world.
So choose a scenario, click on World generator. And then choose under Asteroid amount something Infinite.
Then click on advanced and make sure that the 'Random encounter' box is checked.
There you go. Random encounters are activated.
P.S.
Relics are rare. So you have to comb quite a bit of space to find one.
ForgeArtisan - The Shipposter 18 Aug, 2016 @ 12:44pm 
What start do i need to chose Asteroids two platforms Lone suviver ?
ForgeArtisan - The Shipposter 18 Aug, 2016 @ 12:42pm 
i dont think it works can i see the Factions in Faction menu? do i start in a random place
ForgeArtisan - The Shipposter 18 Aug, 2016 @ 12:35pm 
Where do i activate random encounters?
ForgeArtisan - The Shipposter 18 Aug, 2016 @ 12:30pm 
Thanks man
Ekuah  [author] 18 Aug, 2016 @ 11:57am 
To activate the exploration mode (even without the mod) you have to use an 'Unlimited World' with the 'Random Encounters' tag checked in 'Advanced Options'