Don't Starve Together

Don't Starve Together

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Custom Armour Stats
   
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3 Mar, 2015 @ 5:00pm
8 Oct, 2016 @ 7:20pm
3 Change Notes ( view )

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Custom Armour Stats

Description
Customize armour health, absorption and such!

Currently supports: Grass Suit, Log Suit, Marble Suit, Night Armour, Football Helmet, Battlehelm, Bee Hat, Shelmet, Scalemail, Thulecite Suit, Thulecite Crown and Snurtle Shell.


DS Version avaliable 16th March, 2015:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=409187370

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Features:

Armor Health Multiplier: Multiply the default health individually for all supported armour pieces.

Absorption Mod: Allow armour to be extra / less protective.

Night Armour/Thulecite Crown damage-to-sanity modiflier(multiplier): Allow modifications to how much sanity penalty users suffer when taking damage with Night Armour/Thulecite Crown on.

Thulecite Crown Force Field Duration / Cooldown Mod: 1~20 Second(s) to each settings.

Thulecite Crown Force Field Activation Chance Mod: 0~100%

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Side Notes and Tips:

a)Increasing Armour Health only affect NEWLY CRAFTED armour pieces. Any existing armour pieces will maintain their previous health. (Hence, if you increase the health multiplier, old armour(s) will 'lose' health percentages.)

b)However decreasing the health multiplier WILL affect older armour, and decrease their health if applicable.

c)100% absorption allow damage immunity as long as the armour stands; therefore, no hurt animation or stunlocks will play/occur. Effects that require taking damage cannot trigger with 100% absorption (which is why there's 99%).

d)100% absorption pieces provide immunity against frogs' item-stealing effects.



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To Do-s:

1)Support non-obtainable armour. (DONE)
2)Support individual health multiplier for every pieces. (DONE)
3)Allow absorption nerf. (DONE)
4)Add some screenshots. (DONE)
5)Update the screenshots as the interface is quite different now
6)Get a better icon...

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Screenshots above involve others' mod.
This mod is strictly for armour stat mods.
Any other mods appeared in the screenshots are not included in this mod and are not my creation.
Popular Discussions View All (2)
3
16 Mar, 2015 @ 4:53pm
Original Don't Starve version
GDani
0
16 Jul, 2019 @ 8:22pm
Bone Armor
TheDetermined
34 Comments
ruins 21 Oct, 2024 @ 10:53pm 
scalemail can't increase the defense, you should fix this bug
Flame 15 Jul, 2024 @ 9:09pm 
please update to include the new armors.
发光的三极管 23 Feb, 2022 @ 7:14pm 
Hello, could you include eye mask and shield of Terror? :DSTchester:
发光的三极管 31 Jan, 2022 @ 1:19am 
could you include eye mask and shield of Terror? I want them to have more durability:steamsad:
Bke.Giyuu 21 Jun, 2021 @ 11:21pm 
After a while scale armor resist not work right when I change it
Mama Goose 5 Apr, 2021 @ 12:58pm 
Can you include Wes' balloon hat? I wanna have it have 80% absorbtion but pop in 1 hit.
futo  [author] 21 Apr, 2018 @ 10:01am 
I ran test on a fresh installation and still cannot replicate your error; did you install other mods and tools that perhaps modify and conflict with this one? Have you tried reinstalling?

In case you wonder how I determined if HP and absorption values are correct, I used the "Detailed tooltips" mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=360722606
I'm a Ghost   21 Apr, 2018 @ 1:52am 
Yes, at 1x, the logsuit has over 500 by, by default as you stated is 450,
the grass suit has over 300, when it only has less than 300.
futo  [author] 21 Apr, 2018 @ 12:48am 
Since the logic behind every armor piece is the same I ran tests with grass and wood armor, flipping the values around randomly for both HP and absorbtion; I found no issue with HP randomly going high and low. Have you tried flipping the values on other armor pieces around?
futo  [author] 21 Apr, 2018 @ 12:04am 
Another example: Wood Armor's default HP is 450 and is written as wilson_health*3 = 150*3