Don't Starve Together

Don't Starve Together

Custom Armour Stats
34 Comments
ruins 21 Oct, 2024 @ 10:53pm 
scalemail can't increase the defense, you should fix this bug
Flame 15 Jul, 2024 @ 9:09pm 
please update to include the new armors.
发光的三极管 23 Feb, 2022 @ 7:14pm 
Hello, could you include eye mask and shield of Terror? :DSTchester:
发光的三极管 31 Jan, 2022 @ 1:19am 
could you include eye mask and shield of Terror? I want them to have more durability:steamsad:
Bke.Giyuu 21 Jun, 2021 @ 11:21pm 
After a while scale armor resist not work right when I change it
Mama Goose 5 Apr, 2021 @ 12:58pm 
Can you include Wes' balloon hat? I wanna have it have 80% absorbtion but pop in 1 hit.
futo  [author] 21 Apr, 2018 @ 10:01am 
I ran test on a fresh installation and still cannot replicate your error; did you install other mods and tools that perhaps modify and conflict with this one? Have you tried reinstalling?

In case you wonder how I determined if HP and absorption values are correct, I used the "Detailed tooltips" mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=360722606
I'm a Ghost   21 Apr, 2018 @ 1:52am 
Yes, at 1x, the logsuit has over 500 by, by default as you stated is 450,
the grass suit has over 300, when it only has less than 300.
futo  [author] 21 Apr, 2018 @ 12:48am 
Since the logic behind every armor piece is the same I ran tests with grass and wood armor, flipping the values around randomly for both HP and absorbtion; I found no issue with HP randomly going high and low. Have you tried flipping the values on other armor pieces around?
futo  [author] 21 Apr, 2018 @ 12:04am 
Another example: Wood Armor's default HP is 450 and is written as wilson_health*3 = 150*3
futo  [author] 21 Apr, 2018 @ 12:02am 
Also by default, all armors' HP is determined using Wilson's HP as base value, then multiplied by a number assigned to each armor. In the past Grass Armor for example has a default HP of 225, which is represented by wilson_health*1.5=225; which also equals to 150*1.5 = 225. They seem to have introduced a new variable multiplayer_armor_durability_modifier behind the formula after Oct 2016 but I think my tool should've overrided it.
futo  [author] 20 Apr, 2018 @ 11:50pm 
Are you saying the HP for all armor gets buffed even at default x1?
futo  [author] 20 Apr, 2018 @ 11:33pm 
Strange. As you can see I haven't done anything to this mod since Oct 2016 and I'm sure nothing was wrong back then. This tool edits your tuning lua file so unless the devs decided to make changes to how the tuning file works it shouldn't break. I'll check it out even though I doubt I remember much about it.
I'm a Ghost   20 Apr, 2018 @ 10:32pm 
Im confused on what i'm supposed to do, I jsut want ot modify the shelmet durability, so i leave everything no x1, Since i was assumign that was the default durability, Boy it makes every jump up, a huge amount of durability, so i went down to x0.01 which drops it by a lot, So wtf is the default? In your prefab yo uhave everything = 150 multiplying by something else, These aren't even the default values of the armor.
Kingcaca64 14 Aug, 2017 @ 1:24pm 
WHERE IS THE BONE ARMOR?! Please add it.
Shadow Kriss17 23 Apr, 2017 @ 4:50am 
the armour stats can't change, but i can change the durability
futo  [author] 23 Apr, 2017 @ 4:36am 
Can you provide more detail(s) to your issue? Perhaps the menu failed to work? Or maybe stat change didn't occur?

Also note that existing armor cannot receive hp buff. You must craft a new one to receive hp buffs.
Shadow Kriss17 23 Apr, 2017 @ 4:17am 
i can't change setting scailemail
futo  [author] 8 Oct, 2016 @ 7:30pm 
After a year gone from the game... scalemail and battlehelm are (finally) supported
Deja Vu 30 Jul, 2015 @ 1:48am 
Very useful mod, but can you also add modifiers for Scalemail and Battle Helm armor pieces?
LizardLane 12 May, 2015 @ 2:19pm 
true but there might be a way which would be REALLY COOL IF WORKED
futo  [author] 12 May, 2015 @ 10:45am 
Honestly I'm not sure if it can be dynamic as the stats in the lua should be loaded before entering a world... I'm a casual anyways :)
LizardLane 9 May, 2015 @ 6:11pm 
i would favorite this mod by my life
LizardLane 9 May, 2015 @ 6:11pm 
i would love that
LizardLane 9 May, 2015 @ 6:11pm 
BEST...MOD...EVER BUUUUUUUUUUUT make it so that you can change the options in game instead of making it so that yuo n3eed to go to config options
futo  [author] 5 May, 2015 @ 8:57pm 
I hope I'll be working on it soon
The thing is I don't have RoG(aka the lua files) and I broke my graphic card so there is pretty much no way I can check if things work.

Hope you are fine with your overpowered grasssuit though
Jupiter 2 May, 2015 @ 6:31am 
I've been looking for a mod like this one. Any plans on including scale mail and battle helm in the future?
futo  [author] 16 Mar, 2015 @ 4:25pm 
futo  [author] 16 Mar, 2015 @ 11:23am 
@sschubby sure enough you could've saved it for april
The Guy in Your Closet 14 Mar, 2015 @ 2:39pm 
I made the best troll, grass armor is the best and all the others are bad. Everyone skips that.
futo  [author] 13 Mar, 2015 @ 8:36pm 
Hover your mouse over the mod and you will see the icon, name, author etc at the right side. Look downward from there and you will see a mod config button.
Caliđa Myriad 12 Mar, 2015 @ 9:14pm 
no for a icon just do all armors mixed into one and ahelmet all mixed into one it will make it look like it has huge purpose on those
The Guy in Your Closet 12 Mar, 2015 @ 4:49pm 
Better icon. MARBLE ARMOR WITH A PLUS.
Roseliz 4 Mar, 2015 @ 1:05am 
neat~~