Homeworld Remastered Collection

Homeworld Remastered Collection

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Playable Derelicts HWRM2.0 July Update
   
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17 Mar, 2015 @ 9:16am
13 Jul, 2016 @ 7:32pm
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Playable Derelicts HWRM2.0 July Update

Description
HWRM 2.0 Iinformation!: This mod has now been HWRM2.0 patched and
now playable. This meant however that due to the whole system being
patched, the old version became 100% unplayable, thus had to go back
to square 1

But that also means an oppertunity to make something new.
The patch notes can be found below.

Its going to take time for me to make my other mods compadible
with this new version, plus also making them return to their
former glory.

I am forever thankful for your endless support since launch and
i will continiously work hard to make sure that these mods will
work as long as i can.

If you see this message, it means that it is now playable.

--
This mod allows you to play as a race of Derelicted ships from Karos graveyard.
Unlike most race mods however, strategy and tactics was more focused here.

The selection of ships you have are limited,
and expensive but each ship can be used in different ways to defend yourself.
Selecting and building the right ship for the right task, is important.

The race comes with Auto Guns wich can be placed on important areas.
Junkyard Dog for picking larger targets to distrupt enemy capital ships (currently extremely unbalanced).

The voice you hear from Tower of Yggrasil is meant to sound scrambled, so dont yell at your Vintage Intercom.
This was made to make it sound like corrupted Ai constructs from a forgotten time.
-----Tips-----

The Auto Guns are extremely important for survival, since Tower of Yggrasil lacks both movements, hyperspace abilities, and
guns. While you start with the JunkYard Dog, it is important to keep it safe and use it when it is really needed.
With the use of the Junkyard dog and the auto guns, you can select a capital ship and bring it to the guns for them to tear apart.

While the Freyja Fighters dont have much firepower, its speed is unmatched by any probe ship, and is capable of distraction. They are also capable of harvesting resoruces (will balance it on later patches)

The Hyperspace Gates that you can build are useful for transporting ships that lack hyperspace abilities for more
tactical moves.

----Known Bugs----
The Hyperspace gates that you can build are spawned inside Tower of Yggrasil and not via hyperspacing, so you need to bring them out.

The Junkyard Dog's mouth will still be open even when the targeted ship was destroyed
Also, as of now, any ship that the Junkyard Dog has in its claws, cannot be targeted. I dont know waht causes this
but i dont know if its fixable or not, but we will see.
----

HWRM2.0 Patch Notes
*Patched and made it playable.
*Revamped the mod and added a new mothership class ship. The Imobile, but highly Durable Tower of Yggrasil
*Added a unique scrambled voice for Tower of Yggrasil
*Made Freyja single units and extremely fast for perfect distraction, and perfect for resoruce collecting
*Converted the Valkyre Frigate to be a Combat Support and Resource Drop-Off hybrid ship.
*Added a new capital ship, the Dragur Cruiser, a immobile, but hyperspace capable platform.
*Tweaked Valhalla Corvette to be a slow main combat ship.
*Rebalanced the prices
*Removed some ships until future updates.

-----
Patch 1.0 August Update
*Converted and fixed the mod to work on the current version of HWRM
*Changed The Freyja Fighter's price to much higher for balancing
*Changed the price on the Turret ships for balancing.
*Nerfed The Junkyard Dog's speed
*Change the Price of The Yggdrasil Cruiser to much higher to act as an endgame unit.

----
Patch V0.3 Notes
*Added a new voice for the command office
*Removed the Hyperspace ability from the Junkyard dog to balance it.
*Balanced most units
*Renamed the Heretic Fighter to Freyja Fighter and the Hyperspace gate to Gate of Asgard to match with the other ships with Nordic God names

----
Patch V0.2 Notes
*Added the Ghost Ship. Currently very WIP, and spawns inside the Offie when built.
*Added 2 Derelict Frigates
*Fixed the Yggrasil Cruiser's Ai. Thank you Dogat Bergaz Arven Belnez for your help!

---To do list---
*Balancing stats and weaponry
---
.
The mod currently replaces Vaygr, so for any Vaygr players out there, i am sorry. (The race doesnt have an Ai anyways so it wont mather).
89 Comments
Mama Sasha  [author] 20 Jan, 2022 @ 3:09pm 
@Nikioto4242
Both mods, the old HW1 and mine have very different visions on how htey work, so obviously they wont be exact (Also it being better is a matter of opinion, so all power to you if you enjoy the other more).

As for porting it, it would require alot of work to port everything into HWR, as its engine is massivly different, and i dont have the skills, time, modivation or the tools to do it.
Nikioto4242 20 Jan, 2022 @ 6:03am 
can you just port the original derelicts mod(HW1C) to the remastered version? this mod is ok but the original is much better
Chunky and the boys 22 Sep, 2018 @ 1:05pm 
Okay just need to know, thanks.
Mama Sasha  [author] 22 Sep, 2018 @ 12:52pm 
@Bostrom
The Tower of Ygrasill is infact the Chimera Station, but waht i did was to take the model and data and replaced it. I did this in order to fix the building issue and the ability to target it and destroy it. So if you want to add buildable ships for it, you have to make sure to add the right ship's family name, like hgn for higarran, pgr for progenitor etc etc.

Its been a very long time and i cant remember much of it unless i go and take quick looks at my files but as of now, i dont ahve the time.
Chunky and the boys 22 Sep, 2018 @ 11:22am 
How did you set units to be built by the Tower? I'm trying to add the cruiser and have the derelict minelayer corvette be the resource collector.
Chunky and the boys 3 Sep, 2018 @ 10:42am 
Ahhh okay
Mama Sasha  [author] 2 Sep, 2018 @ 7:00pm 
@Buckler
No, since i didnt had the tools to do it. What i can remember, teh said crusier did not had any turret points nor aniamtion. What the mod had was a derelict carrier that was retrofitted with pulse beams, sorta like pirates finding and old ship and strap some turrets on it or something.
Chunky and the boys 2 Sep, 2018 @ 12:07pm 
Did you ever figure out how to make turrets rotate when you did the turanic mod before the update?
Mama Sasha  [author] 31 Aug, 2018 @ 3:07am 
@Buckler
Good, then you have my blessing. At one point in the future i be adding more ships but we see when i get back into modding again.
Chunky and the boys 30 Aug, 2018 @ 7:03pm 
I'm not, I just REALLY want to try to add and refit the derelict cruiser.