Cortex Command

Cortex Command

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Global Defense Initiative
   
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5.282 MB
8 Mar, 2015 @ 12:21am
21 Nov, 2015 @ 9:05pm
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Global Defense Initiative

In 1 collection by Killian
Arcalane's Cortex Command Mods
4 items
Description
VERSION: RELEASE 1.1g

GDI assets have finally been deployed to the Tradestar Midas region, hot on the heels of Brotherhood infiltration.

This mod contains two craft, four actors, eleven weapons, and two explosives! It contains full, out-of-the-box support for Unmapped Lands 2 (and Void Wanderers by proxy), Unmapped Lands, and Warfare.

You can read more about the GDI arsenal by viewing this document[docs.google.com]. I strongly recommend doing so, as it'll give you a good idea of what to expect when up against the GDI.
Popular Discussions View All (3)
8
10 Nov, 2020 @ 9:19am
PINNED: Bug Reports!
Killian
5
15 May, 2021 @ 9:29pm
PINNED: Q&A
Killian
3
13 May, 2015 @ 2:01pm
PINNED: Feedback
Killian
43 Comments
Benny 9 Jan, 2022 @ 1:09am 
DOWN WITH GDI!
Pitchfork Man 23 Dec, 2019 @ 4:12am 
neos got your mod :)
Sovet 20 Apr, 2019 @ 9:12am 
Noice :cchearts:
forestred 9 Nov, 2018 @ 4:10am 
command and conquer never die , i love you:steamhappy:
alemismun 9 Oct, 2018 @ 8:03am 
Hey Arcalane, do you mind if I use parts of your mod for a project of mine?
Im making a mod (for a different game) which combines tons of cortex command mods and stuff.
Ill be sure to properly credit you ofc!
Here is a link in case you wanna check it out
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1532167917
Leonard L. Church 6 Mar, 2018 @ 1:14pm 
GDI! GDI!
Killian  [author] 30 Jun, 2017 @ 7:47pm 
Probably not. CC's well past its prime at this point.

It's been fun and all, but there comes a time to move on. If major bugs crop up and fixes can be put together, I'll fix them, but that'll be all unless inspiration strikes.
Friend of Hats 30 Jun, 2017 @ 3:33pm 
Are the Forgotten ever going to be made? That would be lit as fuck
mark0880 8 Jan, 2017 @ 4:03pm 
I like how the creater made this and NOD from command and conquer.
Lord Coyote 4 Dec, 2015 @ 6:29pm 
Fascinating. I've done some testing since your comment (thanks, by the way) and it appears to work like you say it does. I think the actual range of effect might be smaller than the blue stuff that it emits, since it seems that guys at the extreme edges of the cone, but not entirely outside, can avoid damage. It also deals damage when you pull the trigger, instead of when the visible blast hits, which still throws me off.

When I used it at first I concluded that it did not harm actors (the lack of impact from the blue stuff didn't help), because there were other troops involved and apparently I couldn't tell that it was damaging the bad guys during the fight. Thanks again!