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Yeah, nice . I hope it's not gonna be hard to adapt it to the new multiplayer :)
I invite you to read my other comments about that but, No, unfortunately i stopped a long ago developping it. And reasons are numerous.
Globally:
1: script crash in multiplayer and multiplayer is still not that great.
2: Game is in alpha dev since 4 or 5 years !!!!!!
3: Sensors are way too limited and does not permit me to go further
4: Game is way too laggy with planet (for me) and this script is too complicated for working with planet
Cheers,
WiDOC
Greetings Theunknown
In fact, you can't say that you're not using the infinite loop. When you talk about this, you probably think of the mission REPEAT. But I'm not talking about that. You forcely use it because this is how the script is working. In fact, the more the script do a loop per second, the faster it refresh itself to calculate coordinates, mission, step etc. etc. but in multiplayer, more than 5 loop per second make the server crash, and 5 is not enough, it will miss every point you want to go. (i'm working on 30 loop per sec actually)
- Check if everything is initialized
- if not, try to initialized itself
- if fail, ask for manual initialization (back to beginning)
- if everything is initialized
- is mission started ?
NO -> go back to beginning
YES -> read mission
- read current step
- do current step (GO back to beginning and loop until this step is done)
Is step done ?
NO -> continue and loop to the beginning
YES -> read next step
Is there another step ?
NO -> Stop and loop from the beginning
YES -> set current step + 1 and loop from the beginning
Because I stopped play space engineers (at least for the moment, and it will be until the multiplayer is working) i will make no improvement, but surely come back on it if they fix it. I'll probably do something for planet flying. But the game, after 3 years of development is still not recognizing my graphic card and use the default chipset, which make my game horribly lagging and unplayable with planets.
Cheers
-WiDOC-