Space Engineers

Space Engineers

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AUTOPILOT CORE - Large Ship Version
   
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Type: Blueprint
File Size
Posted
161.373 KB
15 Mar, 2015 @ 3:40am
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AUTOPILOT CORE - Large Ship Version

Description
********************************************
******THIRD UPDATE IS HERE******
********************************************

Hello Everyone,

Welcome back to WiDOC's R&D Industries.

Today i'm really proud to present you my Ingame AUTOPILOT Script. I'm working really hard to make it simple and easy to use and install.

For installing this script, just copy the AUTOPILOT CORE on your ship (the programmable block with the script is included )
LINKS:
AUTOPILOT CORE FOR SMALL SHIP:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=397936881

AUTOPILOT CORE FOR LARGE SHIP:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=408269614

SCRIPT FOR SMALL SHIP:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=392448066

SCRIPT FOR LARGE SHIP:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=408268824

***********************************************
THIS IS STILL A WORK IN PROGRESS
***********************************************
I'm currently working a lot on making a friendly user program to set it up on every ship.
There is now the small ship and large ship version

This script allow you to
- GO STOP : Align and go to a waypoint and stop
- GO TO: Align and go to a waypoint without stoping
- WAIT an amount of second between two waypoint/order
- AUTO LAND
- AUTO DOCK
- ORBIT
- REPEAT your mission indefinitely
- Put more than one ship on the same mission safely

all that with a 0.2m to 2m of precision :)

***********************************************
INSTALLATION
***********************************************
I invite you to take a look at the video to see how this work and how to set this on your own ship.

but here is a reminding:

STEP 1- Copy the AUTOPILOT CORE module on your ship
OR
STEP 1 - Build your ship around the AUTOPILOT CORE
LINK FOR DOWNLOADING THE AUTOPILOT CORE :

(put an antenna if you want to see the instructions and the different control panels).

STEP 2 - Get into your ship and activate the timer block called RESET SHIP (with start)
Wait until it finished, it can be a bit long.

STEP 3 (Optionnal) - Rename any Connector on your ship if you have some.
Top Connector -> TPConnector
Bottom Connector -> BMConnector
Left Connector -> LTConnector
Right Connector -> RTConnector
Front Connector -> FTConnector
Back Connector -> BKConnector

STEP 4 - Sometimes, you have to start manually the Timer BLock called "Starter" to start everything. Just start it !

Your ship is ready. You can now create your mission thanks to the button furnished with the AUTOPILOT CORE.
You have to put them in your action bar and choose START for each one (!!not trigger now!!)

Enjoy !


***********************************************
NEXT FEATURES (in order of development)
***********************************************
- Correcting bugs (obviously)
- Avoiding object / ship / station / asteroid while travelling
- MINE
- Auto empty the cargo while docked to anything
- CUSTOM Action
- FIRE
- Your own ideas if you have some


Please vote for this project. The more vote there is, the more programming i'll surely do

:)

Thanks
- WiDOC -
55 Comments
Windows XP 27 Dec, 2024 @ 4:26pm 
hi WiDOC i have a question i sub to the mod and i cant add it to my world do you know the issue? or anybody
WiDOC  [author] 19 Oct, 2016 @ 6:33am 
hi @mainframecn

Well i'm not playing this game anymore and i didn't update this script who wasnt working properly on large ship. I suggest you to try the small ship version which is more stable ^^

I thank you for your comment but i want to warn you that i totally stopped since more than 1 year to develop this script because there is now a block for that. This autopilot block is not perfect to my eyes but still more precise and it will work on multiplayer (my script just make multi crash instantly)

Cheers.
Mainframe 19 Oct, 2016 @ 4:01am 
it's a very interesting script. I can not get it to work properly. Everything looks good, created a mission with a few simple way points. When i start the mission, the ship turns a bit but doesn't get the corect alignment.
Is it possible you upload a complete ship or even a world with an example? I would like to figure out what i'm doing wrong.
Thanks.
jlorasch385 23 May, 2016 @ 11:24pm 
i did the steps but the ships status is showing: thrusters are not initialized. please reset the ship. landing sequence is not initialized.
WiDOC  [author] 5 May, 2016 @ 5:22am 
no problem, I'm glad you're interested in ^^
Stollie 4 May, 2016 @ 1:56am 
NP thanks for letting me know :D
WiDOC  [author] 3 May, 2016 @ 9:43am 
Hi Stollie,
This has been developped before the planet DLC released. And I stopped the development because the script is working bad in multiplayer and i consider i waited way too much time for that game to have a decent multiplayer. And in fact, this game is in beta dev for way too much time too.
I'm sorry but their will be no more improvment on this.

Cheers
Stollie 1 May, 2016 @ 6:20pm 
Does this land on planets automatically?
AltyFox 22 Apr, 2016 @ 2:55pm 
That way on worlds with unlimited speed, you can cap the speed of ships, and for higher speeds it slows down more appropriately.
AltyFox 22 Apr, 2016 @ 2:54pm 
Hi there WiDOC. Do you plan to add any speed limitation to the ships? I was thinking of a system that deteects the rate of acceleration of the ship, and records it. That way it can slow down at an appropriate distance for the speed currently being travelled