Star Ruler 2

Star Ruler 2

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Reclusive Ringworlders
   
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Type: Mod
File Size
Posted
Updated
402.229 KB
21 Mar, 2015 @ 8:44pm
1 Aug, 2017 @ 9:25am
6 Change Notes ( view )

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Reclusive Ringworlders

Description
This lifestyle starts on a ringworld, but cannot normally colonize planets. Instead they build huge orbital mining platforms which strip-mine entire worlds, instantly exporting any level of resource but also permanently damaging the planet. They can build additional ringworlds to expand, but must build up the economic infrastructure to do so before they run out of planets! Most likely the general populace of this race never wishes to see or think about the outside stars, and are more than content to enjoy all of the luxuries imported in the privacy and comfort of their home ring.

Additional structures can be constructed on ringworlds which satisfy tiered resource upgrade requirements and add a little pressure, but they are very large and require ore and time.

Credit: This mod was inspired by a request from Lerksand, from the Blind Mind Studios forum, and would probably not exist without said request. It's not exactly as envisaged but seems to be playable this way.

Known Issues:
Currently there is a bug where ringworlders cannot build their permanent resource generators.
Currently there is also a bug where ringworlders can capture worlds, and keep them, which should not happen.
35 Comments
brigadon 24 Apr, 2019 @ 12:58pm 
Darloth, I know you rarely play anymore, but umm... building 'level up' structures' on the ringworlds does not seem to work.
Ze one 12 Sep, 2017 @ 9:57pm 
There's a strange bug with Exploitation platforms randomly deciding to leave the planets they're orbiting and stack up in the middle of the galactic center, right in the black hole.
Now The Cow 2 Aug, 2017 @ 7:44am 
thanks darloth for everything!!
Darloth  [author] 2 Aug, 2017 @ 7:35am 
@MDelpino2020 - Planets will now generate ore whenever they're being exploited, and that ore will go to wherever you're exporting the resource. I haven't measured how much the average planet gives, but it's probably somewhere in the region of 5000. It will then explode and break into asteroids, which you can mine for even more, though it will have to be a little more manual.

Planets do not convert to barren.
Now The Cow 1 Aug, 2017 @ 11:20am 
did you fix the planet turning to ore? i am just wondering
Now The Cow 1 Aug, 2017 @ 11:18am 
@nickel knight, thaks for the info bud
@darloth THANKS SO MUCH FOR FIXING THE MOD
Darloth  [author] 1 Aug, 2017 @ 9:35am 
I should note - The balance has been altered, and I haven't played a full test game. It might be they're horribly weak now, it might be they're horribly strong now :)

Have a go, report back if you want, and if you can give me some good suggestions as to what numbers to change, and most importantly WHY you're changing them, I can probably implement those too if it seems like they'd help.
Darloth  [author] 1 Aug, 2017 @ 9:27am 
Okay, new version.

I've fixed all the graphical issues as far as I could see, and vastly changed the whole method of 'colonizing' worlds. They now function a lot more similar to the DLC Ancient lifestyle, except with a ringworld to start with and planets that eventually explode. However, you keep the mining platform and can move it to a new planet. To expand, build more mining platforms.

Known issues: The ore doesn't transfer as smoothly as in the ancient race - it will transfer with exporting the resource, but you might be left with a little leftovers sitting on the original planet. If this bothers you, you'll have to send a transport / mining ship to pick it up, sorry - getting a planet with a non-ore resource to export ore was difficult, and this is the only way I got it working at all.
Darloth  [author] 1 Aug, 2017 @ 5:23am 
Well, I can't get it to crash on startup - but the exploitation platforms do display as a blank untextured purple ring, so that's a problem. I also had some problems colonizing places, especially a place with noxious atmosphere, so I'll fix the model and maybe fiddle with colonization and release a new version and you can tell me if you still have problems, ok?
nickelknight 31 Jul, 2017 @ 8:50pm 
@MDelpino2020, i load into ANY map with a variety of setting changes and the default settings and it crashes instintly everytime. problem is with loading of game assets, not sure what but something between the ringworlds, and the vanilla game must be conflicting... ps: i have had no other mods running with this install of the game. PSS: i will re-install and try a fresh install and see how it works.. my guess is that with the new dlc out something must be conflicting.. maybe with the tech tree since it has your race as already unlocked it. ?? it oculd be that you need to update the Identification number of the ttech for ringworlds? please check there frts ok :)