Space Engineers

Space Engineers

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CSD 'Hermes' Industrial Transport
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
350.847 KB
24 Mar, 2015 @ 6:10am
24 Mar, 2015 @ 7:20am
2 Change Notes ( view )

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CSD 'Hermes' Industrial Transport

Description
The first consumer-line blueprint available from CSD, the 'Hermes' Industrial Transport vessel boasts impressive engine power and adequate cargo capacity at the expense of agility. Capable of fielding a small flight of cargo lifter drones, the 'Hermes' is able to rapidly load and unload even when it is unable to directly dock with the target. It features two separate cargo arrays, Bay (A) and Bay (B), each with two dedicated extendable docking tubes for port and starboard access. The 'Hermes' is capable of long-range communications, and is packaged with more than enough redundancy communication arrays in case it finds itself under attack.

This ship is equipped with a modest and minimal interior. The primary access airlock is found inside the rear hangar, with two separate, smaller airlocks to the port and starboard sides of the hangar entrance leading to oxygen pump rooms. The interior is fully pressurised, and is equipped with life support systems and artificial gravity. Any ice or refined uranium ingots will automatically be pulled from the cargo bays to keep the 'Hermes' in working order. The port and starboard gyroscope bays can be accessed via spacewalking to the exterior maintenance entrances, located near the front of the primary thruster arrays.

From the bridge, the captain has full control of navigation, as well as each of the four extendable docking tubes and a switch to close all doors aboard the vessel.


Manufacturer's Note

No mods required: This is a completely vanilla-friendly blueprint.
Everything is fully conveyor-connected, and is ready to use in survival mode
22 Comments
[TSF] Mason 1290 14 Apr, 2017 @ 5:45pm 
Tbh though, SE mods are the only real early access age mods that are fun and dont really take up space or room, all content is used at some point or another! unlike games like Rust, Garrys Mod, DayZ, Arma3 ect.
NinjaPirate  [author] 14 Apr, 2017 @ 3:39am 
That's what I get for modding an in-development game. Them's the breaks!
[TSF] Mason 1290 13 Apr, 2017 @ 6:50pm 
lol XD i understand! no problem! a bunch of my guys where asking to use auto cannons, but some asked for just regular cannon. and few wanted the bomb mod. people love your mods!
NinjaPirate  [author] 13 Apr, 2017 @ 6:00am 
I hear ya, but I genuinely can't be bothered with the ballache that would involve. My mods are legacy mods, helt together by duct tape and good intentions - I don't even have a single one of the original files on my machine anymore. I can't afford to spend time on what would essentially just be a quality-of-life thing. Hope you understand!
[TSF] Mason 1290 13 Apr, 2017 @ 5:14am 
nope, im not. anyways... put your CANNONS into a pack then :p
i was asking the guy who made the mods i stated before the same thing. Just to make thing a bit easier for everyone when multiple objects from the same author are put into one pack.
Its a request. :p sorry for the confusion. i was also slightly confused.
NinjaPirate  [author] 13 Apr, 2017 @ 2:24am 
I have no mods related to teleporters, hacking, or nanite. You also happen to be commenting on a ship blueprint page. Are you in the right place?
[TSF] Mason 1290 12 Apr, 2017 @ 5:13pm 
er. its just a Clan or group. just saying to throw all your cool stuff (mod blocks) into a single subscribe button, and some 35+ people in my group will subscribe to the pack. well. and alot of the SE community as well :p.
like the teleporter the hacking block the nanite. ect.
NinjaPirate  [author] 12 Apr, 2017 @ 5:36am 
I don't know what a CRI is.
[TSF] Mason 1290 11 Apr, 2017 @ 11:37pm 
hey, pack your special blocks together into a mod pack and CRI will use it!
AmazingApples2 2 Apr, 2015 @ 2:04am 
ok thanks