Space Engineers

Space Engineers

CSD 'Hermes' Industrial Transport
22 Comments
[TSF] Mason 1290 14 Apr, 2017 @ 5:45pm 
Tbh though, SE mods are the only real early access age mods that are fun and dont really take up space or room, all content is used at some point or another! unlike games like Rust, Garrys Mod, DayZ, Arma3 ect.
NinjaPirate  [author] 14 Apr, 2017 @ 3:39am 
That's what I get for modding an in-development game. Them's the breaks!
[TSF] Mason 1290 13 Apr, 2017 @ 6:50pm 
lol XD i understand! no problem! a bunch of my guys where asking to use auto cannons, but some asked for just regular cannon. and few wanted the bomb mod. people love your mods!
NinjaPirate  [author] 13 Apr, 2017 @ 6:00am 
I hear ya, but I genuinely can't be bothered with the ballache that would involve. My mods are legacy mods, helt together by duct tape and good intentions - I don't even have a single one of the original files on my machine anymore. I can't afford to spend time on what would essentially just be a quality-of-life thing. Hope you understand!
[TSF] Mason 1290 13 Apr, 2017 @ 5:14am 
nope, im not. anyways... put your CANNONS into a pack then :p
i was asking the guy who made the mods i stated before the same thing. Just to make thing a bit easier for everyone when multiple objects from the same author are put into one pack.
Its a request. :p sorry for the confusion. i was also slightly confused.
NinjaPirate  [author] 13 Apr, 2017 @ 2:24am 
I have no mods related to teleporters, hacking, or nanite. You also happen to be commenting on a ship blueprint page. Are you in the right place?
[TSF] Mason 1290 12 Apr, 2017 @ 5:13pm 
er. its just a Clan or group. just saying to throw all your cool stuff (mod blocks) into a single subscribe button, and some 35+ people in my group will subscribe to the pack. well. and alot of the SE community as well :p.
like the teleporter the hacking block the nanite. ect.
NinjaPirate  [author] 12 Apr, 2017 @ 5:36am 
I don't know what a CRI is.
[TSF] Mason 1290 11 Apr, 2017 @ 11:37pm 
hey, pack your special blocks together into a mod pack and CRI will use it!
AmazingApples2 2 Apr, 2015 @ 2:04am 
ok thanks
NinjaPirate  [author] 1 Apr, 2015 @ 11:00am 
There's not much to see - it's minimalistic, short corridors and plain walls. doors and air vents. There's the primary passenger/med room, two oxygen pump rooms, and the bridge. Accessible via the exterior are two gyroscope bays/maintenance rooms. They're bare-bones and just on the edge of functional.
AmazingApples2 1 Apr, 2015 @ 9:37am 
can you put pics of the inside? the out side looks good
Morphzilla 30 Mar, 2015 @ 11:44pm 
Great shapes -- look like turbines, and nice colors!
Yaddah 30 Mar, 2015 @ 11:51am 
Great ship... but it looks like a dick. ^^
Seetzoew 29 Mar, 2015 @ 6:59pm 
i love how it looks like the auto shotgun from gta 5 it looks like the drums as i call them are clips or something idk but beutiful ship liked and subscribed on a side note HI TARTAROSS :3
Tarta 27 Mar, 2015 @ 10:38am 
Just downloaded and looked at your ship. Very nice in both style and functionality. I didn´t get lost in this one like in others builds. Overall a very nice, stylish and compact ship and definetily something i would like to find in exploration mode :)
Rhedd 25 Mar, 2015 @ 8:30pm 
Yep. Very nice use of round forms!
NinjaPirate  [author] 25 Mar, 2015 @ 2:00am 
Thanks! While I was definitely used to using UncleSte's ramps, I'm getting accustomed to the KSH ramp sections and I DEFINITELY prefer that I can paint the individual blocks (the white/black dashed pattern on the main nacelles). I'm sure you feel the same, as per your mod that did pretty much the same thing. Have any of you tested this thing out yet? I'm eager to hear how it feels from an outside perspective.
Tristavius 24 Mar, 2015 @ 9:59pm 
Extremely good use of circular shapes in the main nacelles and the Hammerhead.
xenolego 24 Mar, 2015 @ 4:39pm 
Cool.
Tiger 24 Mar, 2015 @ 12:00pm 
Looks Nice! :D Really nice
pax 24 Mar, 2015 @ 11:21am 
Liking the runway a lot.