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i think a 3 or 4 cost multiplier would sit perfectly for the experience. i understand if time doesnt permit this im unsure how much editing it requires but wanted to leave the feedback anyway.
Also - mechanized assault doctrine- 250 halftrack call in( filled with panzergrens) states on UI it costs 11 CP. However in reality costs 14 CP. Im unsure if your mod affects this or if this is vanilla issue. But PZ Grens by themselves cost 8CP so i dont see how (if UI was just setting CP cost of vehicle itself) PZ grens add 3 extra CP instead of 8. I believe its maybe a Relic issue/intended
Also : Mortar halftrack from Festung support: says 6CP but is 11 CP in Inf emphasis X2. Im gona stop testing there. I think pop cap usage for call ins is broken across the board
I dowbt that it's something we can modify, but I'll be thinking about it.
I was wondering if,(i ask because i think this may be a quick simple addition to make,maybe im wrong) you might consider adding to your mod a removal of the team colors and/or selection circles when mousing over a unit. You know not the actual "team colors" , but the shader that covers the ENTIRE unit because relic think we dont know who we are hovering over.
I like looking at my infantry and uniforms as the game has good detail,and this ruins it for me.
Iv gone through COH2 config lua,there is nothing pertaining to this shader,im assuming its within a game file.
i wanted to try to mod it myself but i ran into issues,and you seem to be the only modder to update here. Is there any chance you might make that included into this mod or a tuning version?
this is what i mean
https://img.youtube.com/vi/1aoRlyoyLrI/0.jpg