Space Engineers

Space Engineers

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SpaceBucksNoBuild
   
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Type: Mod
Mod category: Modpack
File Size
Posted
94.991 KB
29 Mar, 2015 @ 9:47am
1 Change Note ( view )

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SpaceBucksNoBuild

Description
This is a no build version of the SpaceBucks mod. It disables the ability to produce the component through the assembler and must be added to a world via creative mode (shift+f11). See https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=415540162 for more information on the mod.
15 Comments
Rikkavidu_GER 24 Feb, 2017 @ 7:07pm 
Hi, can you design a "no build-Version" for THIS
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=551286367&searchtext=spacebucks
"DX11 SpaceBucks" please? I use your Mod on my Server and dont wand to Players can produce Money self. And the Texture from this Mod here is red...
Best reguards!!!
Myst Leissa 28 Feb, 2016 @ 6:12pm 
Alt+f11 Not Shift+f11. Also with the addition of space master Alt+f10 can toggle the spawner on/off even in survival for the admin.
Rikkavidu_GER 1 Nov, 2015 @ 2:11am 
Hi Kip,
do you has found your Moddingtools? Can you now mod again? When not, sorry but then i disabonate this Mod. I cant use it when the Textures are black. Best reguards!
Kip Wilson  [author] 5 Oct, 2015 @ 5:20pm 
Hi guys, sorry things havent been updated in a while. Went through a system update and lost all my modding tools. I don't think I'll be able to get them reinstalled for a while so I'll put this mod into the public domain. If anyone wants to update this mod with DX11, add, or change it feel free. Send me a copy and I can update this mod with the new files.
Rikkavidu_GER 4 Oct, 2015 @ 11:37am 
Hi, what is now with DirectX 11? He modder! Wake up!
Rikkavidu_GER 21 Sep, 2015 @ 2:15pm 
Deer Kip, on my wish you have build this Mod for Admins. Now i have one more wishes. I need DX11-Compatibelity. Can you fix this Mod for DX11 please? Thank you!
RazerBandit 20 Jul, 2015 @ 6:03pm 
If I can't make this in the assembler then how can I spawn it in? I used shift+f11 and it just showed things like my game performance and FPS.
Kip Wilson  [author] 1 Apr, 2015 @ 7:45am 
Docendo: Thanks for the information :) Its helpful for myself and I hope for others as well.
Docendo 1 Apr, 2015 @ 3:02am 
Just a quick addition to the info i posted below, not sure how to edit older posts if it`s even possible.

Everything works perfectly while using "SpaceBucksNoBuild", issue i was having was one "Cash" container for each material all with the same name.

So in short you only need ONE container for where the money goes, For multiple types of shops use more containers but with different names (Ex. CashBuy and CashSell. CashIron, CashNickel)
To prevent script conflicts.

Like i said my brain was fried ;)


I am sorry for cluttering your comments section, feel free to delete my comments. I just had to point it out.
Docendo 30 Mar, 2015 @ 9:08am 
Well in short, script for buying goods work as intended, at this time I am trying to do it the other way around.

I have a shop set up for buying all materials, everything was perfect, then i got greedy and set up an identical section for selling the different ingots.

Nope...

Might be some kind of script conflict since they are both on the same station, so i tried to make a new station used the same script and bam! Worked.

After looking throught the script several times today, there shouldnt be any conflict as long as you set each "Container" name to it`s specific name in the script, tho my brain is fried.

If you try this and succeeed I`d love to hear about it :)

As always with these "script" things one minor detail can mess it all up.