Space Engineers

Space Engineers

SpaceBucksNoBuild
15 Comments
Rikkavidu_GER 24 Feb, 2017 @ 7:07pm 
Hi, can you design a "no build-Version" for THIS
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=551286367&searchtext=spacebucks
"DX11 SpaceBucks" please? I use your Mod on my Server and dont wand to Players can produce Money self. And the Texture from this Mod here is red...
Best reguards!!!
Myst Leissa 28 Feb, 2016 @ 6:12pm 
Alt+f11 Not Shift+f11. Also with the addition of space master Alt+f10 can toggle the spawner on/off even in survival for the admin.
Rikkavidu_GER 1 Nov, 2015 @ 2:11am 
Hi Kip,
do you has found your Moddingtools? Can you now mod again? When not, sorry but then i disabonate this Mod. I cant use it when the Textures are black. Best reguards!
Kip Wilson  [author] 5 Oct, 2015 @ 5:20pm 
Hi guys, sorry things havent been updated in a while. Went through a system update and lost all my modding tools. I don't think I'll be able to get them reinstalled for a while so I'll put this mod into the public domain. If anyone wants to update this mod with DX11, add, or change it feel free. Send me a copy and I can update this mod with the new files.
Rikkavidu_GER 4 Oct, 2015 @ 11:37am 
Hi, what is now with DirectX 11? He modder! Wake up!
Rikkavidu_GER 21 Sep, 2015 @ 2:15pm 
Deer Kip, on my wish you have build this Mod for Admins. Now i have one more wishes. I need DX11-Compatibelity. Can you fix this Mod for DX11 please? Thank you!
RazerBandit 20 Jul, 2015 @ 6:03pm 
If I can't make this in the assembler then how can I spawn it in? I used shift+f11 and it just showed things like my game performance and FPS.
Kip Wilson  [author] 1 Apr, 2015 @ 7:45am 
Docendo: Thanks for the information :) Its helpful for myself and I hope for others as well.
Docendo 1 Apr, 2015 @ 3:02am 
Just a quick addition to the info i posted below, not sure how to edit older posts if it`s even possible.

Everything works perfectly while using "SpaceBucksNoBuild", issue i was having was one "Cash" container for each material all with the same name.

So in short you only need ONE container for where the money goes, For multiple types of shops use more containers but with different names (Ex. CashBuy and CashSell. CashIron, CashNickel)
To prevent script conflicts.

Like i said my brain was fried ;)


I am sorry for cluttering your comments section, feel free to delete my comments. I just had to point it out.
Docendo 30 Mar, 2015 @ 9:08am 
Well in short, script for buying goods work as intended, at this time I am trying to do it the other way around.

I have a shop set up for buying all materials, everything was perfect, then i got greedy and set up an identical section for selling the different ingots.

Nope...

Might be some kind of script conflict since they are both on the same station, so i tried to make a new station used the same script and bam! Worked.

After looking throught the script several times today, there shouldnt be any conflict as long as you set each "Container" name to it`s specific name in the script, tho my brain is fried.

If you try this and succeeed I`d love to hear about it :)

As always with these "script" things one minor detail can mess it all up.
Kip Wilson  [author] 30 Mar, 2015 @ 7:40am 
Docendo: Thanks for letting me know how it worked :) Actually I built this mod with the intention of using it with the Cargo Shop script as well but I havent tested the interaction between my mod and the script yet. Glad to know it works!
Docendo 30 Mar, 2015 @ 4:29am 
Nevermind Word I was looking for was "SpaceBucksNoBuild"

Title facepalm!

Thank you so much for this :)
Docendo 30 Mar, 2015 @ 3:37am 
Nice job, been looking for an item to use as currency for this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=403230462&searchtext=trade

Sadly I cant for the life of me find out how to get it to work, I have tried every combination of the word "SpaceBucks" in the script, also changed the item type in the script to "Component"

Originally this script is set to "Iron" as "Ingot", I have done some testing with other mods and components and they work just fine. (Ex. "SteelPlate" as "Component" or "Carbon" as "Ingot")

Does yours have a different name or item type?

I am sry if this is confusing, but i would really appreciate getting this answered as I`m no modder or scripter.

Any answerd would be greatly appriciated :)
Kip Wilson  [author] 29 Mar, 2015 @ 11:46am 
jk: Its possible to change the look but I have a feeling if I start catering to specific requests I wouldn't get anything else done :) I wouldn't mind finding something that's a little more space oriented and not quite so much like a US Greenback. Sadly there are not a lot of examples of actual fictional currency on the web. Most currencies are mentioned but rarely ever seen.
Rikkavidu_GER 29 Mar, 2015 @ 10:49am 
THX. I test it tomorrow. THANK YOU AGAIN!
Greetings.