X Rebirth

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Professional Mining (Public Alpha Test)
   
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30 Mar, 2015 @ 8:57am
1 Apr, 2015 @ 10:53pm
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Professional Mining (Public Alpha Test)

Description
This is a TEST MOD, we don't recomend saving with it active... we are hunting for bugs that we do not see on our test machines and wantign to show off about a month of hard work and get some feed back. This mod is all about improving mining. we rewrote the entire mining script focusing on Mining more efecienty and reducing system recources tied up by waste rocks (rocks that have no recources in them). this script currently only effect mining of solid objects the gas script was not modified yet, but we see room for improvement there as well. To understand what we did you must first understand what the mining script did in the original game and to properly compair it to the other mod senesable miner you must understand his changes too. the original game had 3 checks to find a rock, i think the first was at 3km from the ship and if it found a rock itflew to the bigest one and chopped it up then scanned again always huntign the bigest rock and moving a lot. if it reached its 3rd scan at 65km and didn't see anythign it flew in a random direction for 20 seconds then started scanning again. sensable miners mod reduced the clutter by targetign the smallest rock, with the same rules for the most part. We went a different route... we wrote a ping into our scan... the first ping is 125m any rocks that are the right type there are selected as targets and harvested. the ping grows at a rate of 2X the previous ping so after 125m the next is 250m then 500m then 1km and so on till it reaches our sanity check value. once it reachest that number we know that cluster doens't contain what we want which can happen with rare recources like nirvidium and crystals we ask nearby clusters the question do you have any and if they say yes we plot a coarse and fly to them.. then ping out again... it takes about 5 or 6 minutes to find a nirvidium cube usually now. we also did things ot speed up script responce, like sub contracting tasks.. drones and cannons are not in the same script so thay don't have to wait for each other to finish to do stuff. to run this script you need 2 additional pilots on board or at least 2 pilots on board the skunk attime of order being given... the script wil auto place the pilots on the ship and being the advanced mining operation... if not your ship will go standard mining... to figure out if you ship used advancedd mining when you check your logs (enter-2-4) you will see something like your ships name activated turrets your ship name activated drones. enjoy this early alpha test.
37 Comments
innesbrad  [author] 9 Dec, 2017 @ 1:58pm 
Technically this mod works but its results are a waste because your ships mine faster when your not in the system because of the way the game works... does that help... @ wuwu yeah i could have ajusted that forumal once i found out but honestly my gaol was to making mining cool and i could have made it instant fil the cargo hold and didn;t want to do stuff like that...
Therium 9 Dec, 2017 @ 2:58am 
so yes/no this mod is Broken ?
MegaSkyHammer 8 Dec, 2017 @ 9:36pm 
after i thought about it it might just be simpler to adjust the standard to up the resources collected, and just never go near your ships out in the field. yeah you wont get any good visuals but you could atlest get faster mining. with it being broken i think that would be the only way to improve it without breaking it all down and comepletely overriding the base standard.
MegaSkyHammer 8 Dec, 2017 @ 9:33pm 
uggg that soooo broken, sigh, it would be intereting if they could have just done an eve style asteroid belt and mining system, but with auto for the player owned ships. im really worried about this next title coming out
innesbrad  [author] 8 Dec, 2017 @ 8:08pm 
yep basicaly the galaxy says it has the resources in it but the scan function of a ships auto pilot can scan 2 billion miles and find no new object and no ojects contain any of the resources... now if it can find the object we usee multi targeting with the lasers and we could mine faster while watching but not faster than the no player present algoritum which just adds resources ot the shiip every minute... as long as the ship lives...
MegaSkyHammer 8 Dec, 2017 @ 8:02pm 
game dynamics and resource allocation broken/
blame devs.
innesbrad  [author] 8 Dec, 2017 @ 7:59pm 
it was a test and the conclusion was yes it could make mining a alittle less wasteful when your present near the ship that is mining but the developers goal was to get the ship away from the user to use a second mining algoritum that cheats in a sense because when the galaxy is scanned the resources dont exist but do exist at the same time... it was somethign we couldn't over come...
Therium 7 Dec, 2017 @ 11:33pm 
is this mod uptodate anymore ?
Furykuiku'l 17 Jul, 2016 @ 10:23pm 
this mod is working almost too well my last game crashed due to the stations in the zone i was in getting too much ore the error message said something along the lines of fatal script error unable to sell items due to stations being full then the whole game shut down
MegaSkyHammer 24 Jun, 2016 @ 5:24am 
something i am deeply interested in is auto mining, without player interactions. like stations mining or maybe a program like auto miner and auto trader?

i dont want to micro manage 30+ ships X.X
i dont mind handing them over as there built to an auto miner or maybe a ship that handels the auto mine of up to 5 ships and then just add another or something like that,
the auto miner thats out right now seems to work ok.... but the ships added to it clutter up the assets you own window.

just a few things that might be cool with this new mine mod of yours, i really like what i seen,
but it sounded like id be doing alot of micro managing. X.X even 1 ship that i have to micro manage or be there for it to mine would keep me away from other things that need my attention.