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blame devs.
i dont want to micro manage 30+ ships X.X
i dont mind handing them over as there built to an auto miner or maybe a ship that handels the auto mine of up to 5 ships and then just add another or something like that,
the auto miner thats out right now seems to work ok.... but the ships added to it clutter up the assets you own window.
just a few things that might be cool with this new mine mod of yours, i really like what i seen,
but it sounded like id be doing alot of micro managing. X.X even 1 ship that i have to micro manage or be there for it to mine would keep me away from other things that need my attention.
4. Sector Clean Up: we shoudl make it so that if your mining a resource and their are pebbles of that kind already busted up in the sector we start mining there so we don't bust large sections of rocks all over the cluster causign a FPS drop.
5. removing the need for the 2 pilots using hidden actors as detailed by Vim... worth a look, maybe NPCs can use this method too if we do it right.
1. Prioritization of Destroying EMPTY ROCKS for Mining Lasers. (maybe add a NEW List with only pebbles selected for destruction and have the guns shoot those first)
2. Mining Laser Targeting, we need a way to posible break out of the loop and shoot stuff closer in with out finishing the loop because we are busting up a lot of excees rocks.
3. Drone Launch Proceedure Changes: we need to try to pick up bigger pebbles first, would aid in fill up speed for smaller ships that can't transport all they mine. need to try to increase drone utalization...( am thinking we run ping out as far as we can till it is greater than the total number of mining drones or reaches max range, then we use the same method to jump out of the loop for the turrets to activate and add to the list at that range if the list count is greater at that current range than the current list size or something need to hash this out better)
4) I have also tried a Scaldis, here there is another Egosoft problem. I stayed with the Skunk something at a distance, to observe the mining. After all used URV were started once again and returned to the Scaldis, the Scaldis stopped the mining for several minutes. Only when the driving of the Skunk was used, the mining was continued for 1 to 3 seconds later. If you fly around constantly, there is no such interruption. If the drive is switched off, the mining reproducible breaks down again. This interrupt can also be observed when standing at the Scaldis on the big ship's bridge. Why the mining depends on the utilization of the drive skunk, probably can not even explain Egosoft.
thats the refinery, its super sized cargo bay probibly helps reduce some of the problems.... also we have has ships with no mining lasers givign a hand to clean up in these zones and because of the way our collection class of miner code works it helps clean this up pretty good... the trick is those can't have guns... to be classified as a collector...
2. we acctually got about a 36 drone utalization in a test, droens flew 4km away from ship so had longer return time.
but , we have an idea on how to get better utalization, but its still in testing. we are going ot try to remove the wait between collection ware lists and maybe multi launch to help rapidly collect should their be enough objects....
3) The pathing URV is bad. Part of the URV flies directly by the Fedhelm. When a URV "drilling" the ship loses up to 30 seconds.
1) A Fedhelm produces too many small rocks, this has a very negative impact on performance. If the storage space is full, the Fedhelm leaves a huge amount of unused small rock. If several mining ships in the same sector, you can feel the loss of performance significantly. The performance could be improved if the number of generated small rock is reduced to a reasonable level. Perhaps the mining towers can be stopped when the number X is present in small rocks.
this was done in an effort to not try to collect the same rock twice... we are going ot try to look into ways to speed the transfer between collection lists up so your not waiting on docking of the last drone before the next list starts. should be fun..
now i also tested mining nirvidium and i see a slight glitch, it can get flying back and forth between 2 zones looking for recource.... eventually it finds somethign in one of the zones.... but by the standard in the spec sheet thats not aceptable... we will work on that... but in all fair nees i had about 1million nirvidium mines before that became an issue... yes that means i almost depleted the asteriod field even with its regneration.
now we know of an issue that is if you save with this mod active and unistall the script will still run and tie up system recources, but other than that should have little effect if you just remove and reasign you defence officer and engineers from the affected ships...