Company of Heroes 2

Company of Heroes 2

58 ratings
Deathmatch
   
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Item Type: gamemode
File Size
Posted
Updated
117.022 KB
3 Apr, 2015 @ 3:09pm
12 Sep, 2015 @ 2:42pm
4 Change Notes ( view )

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Deathmatch

Description
Players control one tank at a time. First team to 10-20 deaths (depending on team size) looses.
24 Comments
scooby43 9 Jan, 2024 @ 11:23am 
Could I ask if you play on maps with broken bridges your stuck.
Mantaray_Kat 21 Jan, 2018 @ 1:22am 
Hmm bro I hope this mod can make a update that making more balance.
qingchengge 23 Dec, 2016 @ 3:17am 
good:steamhappy:
LennoxDK 10 Oct, 2016 @ 6:17am 
Can you tell me how to make a Deathmatch win condition on a standard COH2. Just the original game just with a win condition with 100-250 or 500 kill to win. like your Deathmatch win condition
88 Black 5 Mar, 2016 @ 12:03am 
Include unlocking abilities, as with COH 1 Tiger ACE. Each Tank kill could be worth an upgrade.
LoTeK_ 31 Jan, 2016 @ 8:04pm 
Very good idea and mod, this brings back panzerkrieg mode from coh1. You could add some abilities to those tanks, unlocked by ranks.
Deadly x Parrot 4 Oct, 2015 @ 2:07pm 
Sounds like a good idea though
Deadly x Parrot 4 Oct, 2015 @ 2:07pm 
having it in my mods list makes the whole game crash (macbook pro)
Snake 1 Oct, 2015 @ 4:33am 
Another idea that might be worth considering is instead of victory being a certain number of kills, it could be a certain number of remaining spawns, i.e. last man standing. This might make close victories seem less arbitrary as a tense one-on-one situation would emerge instead of a continued free-for-all. However, in decisive victories, it may force the last player on a team to camp instead.
Snake 1 Oct, 2015 @ 4:33am 
This mod is literally a game-changer. I have toyed with the idea of making a similar mod myself, but have too many projects currently to attempt it. So I applaud your efforts. After binge-playing with this mod just now, I have a few ideas that may make it even more enjoyable.

One idea that seems to be shared among many is the ability to have different tanks. One way you might achieve this in a balanced way is to spawn a random mix of tanks on timers per-team and have players either spawn as vehicle crews to man the tank of their choice (spawn killing possible) or simply click the tank they want to switch control to the player (needs special AI code). Another way might be to use the commander abilities as they are already, but to add a randomized and team-limited selection of tanks (would also need special AI coding, perhaps to leave heavy tanks for human players). Hopefully, having a mix of tanks might make the battles seem a little less luck-based.