Company of Heroes 2

Company of Heroes 2

Deathmatch
24 Comments
scooby43 9 Jan, 2024 @ 11:23am 
Could I ask if you play on maps with broken bridges your stuck.
Mantaray_Kat 21 Jan, 2018 @ 1:22am 
Hmm bro I hope this mod can make a update that making more balance.
qingchengge 23 Dec, 2016 @ 3:17am 
good:steamhappy:
LennoxDK 10 Oct, 2016 @ 6:17am 
Can you tell me how to make a Deathmatch win condition on a standard COH2. Just the original game just with a win condition with 100-250 or 500 kill to win. like your Deathmatch win condition
88 Black 5 Mar, 2016 @ 12:03am 
Include unlocking abilities, as with COH 1 Tiger ACE. Each Tank kill could be worth an upgrade.
LoTeK_ 31 Jan, 2016 @ 8:04pm 
Very good idea and mod, this brings back panzerkrieg mode from coh1. You could add some abilities to those tanks, unlocked by ranks.
Deadly x Parrot 4 Oct, 2015 @ 2:07pm 
Sounds like a good idea though
Deadly x Parrot 4 Oct, 2015 @ 2:07pm 
having it in my mods list makes the whole game crash (macbook pro)
Snake 1 Oct, 2015 @ 4:33am 
Another idea that might be worth considering is instead of victory being a certain number of kills, it could be a certain number of remaining spawns, i.e. last man standing. This might make close victories seem less arbitrary as a tense one-on-one situation would emerge instead of a continued free-for-all. However, in decisive victories, it may force the last player on a team to camp instead.
Snake 1 Oct, 2015 @ 4:33am 
This mod is literally a game-changer. I have toyed with the idea of making a similar mod myself, but have too many projects currently to attempt it. So I applaud your efforts. After binge-playing with this mod just now, I have a few ideas that may make it even more enjoyable.

One idea that seems to be shared among many is the ability to have different tanks. One way you might achieve this in a balanced way is to spawn a random mix of tanks on timers per-team and have players either spawn as vehicle crews to man the tank of their choice (spawn killing possible) or simply click the tank they want to switch control to the player (needs special AI code). Another way might be to use the commander abilities as they are already, but to add a randomized and team-limited selection of tanks (would also need special AI coding, perhaps to leave heavy tanks for human players). Hopefully, having a mix of tanks might make the battles seem a little less luck-based.
krash_kooksey 26 Sep, 2015 @ 7:51am 
I think we could maybe use the munitions we build up to use a different tank, heavy, tank destroyer, or even a light tank for quick flanks. But maybe add a limit on HTDs and Heavy tanks to 1 per team, so that it doesn't become almost impossible to beat the other team using all Heavies.

The default tank should remain without a cost, but other tanks would. Maybe some light tanks too, but depends on the tank.

Just a suggestion. Me and my friend are loving this so far :^)
R2zi3l 19 Sep, 2015 @ 8:17am 
wow! nice idea at least on paper.. waiting for a chance to give it a test run!!
Iseri Nina 16 Sep, 2015 @ 11:11pm 
Nice mod,and here's some of my "wishes" for this mod:P
1.Shall we add more tanks in this mod?Although it's good to have those "core units" in the match,but there's still more tanks than those ones,and it's hard to kill a panther with a sherman sometimes
2.Shall we add some new terms of playing styles to use of resources?Sometimes we got thousands of ammo but have no ways to spend them,only when our tanks got killed and then we could use them to upgrade,maybe some fire support or air support would be great,or also we could use them to get new tnaks,for example 500 ammo to get an Easy Eight lol
So far was my wishes through playing this mod,and finally thx for bringing such a great mod:P
Allenjs 14 Sep, 2015 @ 3:07pm 
You got spotlighted by relic :D
♪♫ Azera ♫♪ 13 Sep, 2015 @ 8:28pm 
OMG british support, thank you so much
♪♫ Azera ♫♪ 19 Aug, 2015 @ 6:19pm 
I really hope you will update this to be compatible with british tanks, although I'm unsure which tank would be the iconic core tank for british, I would expect either the cromwell or the comet. On that note, would it be possible to visually/aesthetically replace the sherman with the E8, it's much more flavorfull as the primary mediumVSmedium tank of the USF.
MrStelis.TTV 19 Aug, 2015 @ 4:30pm 
Will this mod get any updates?
Like diffrent tank classes? More abilities and such?
Its an awesome mod and it could be sooo much more.
Thanks! :)
JenoVa.Projekt 22 May, 2015 @ 1:32pm 
this mod has potential ,reminds me of operation: panzerkrieg from coh1. many things to add come to my mind when comparing with opk. may i ask you to participate in further development of your mod? want to ask if its will be ok modding it by myself
Nem  [author] 7 Apr, 2015 @ 11:28pm 
AI will play fine; I recommend expert AI though.
WoahitsDatBoi 6 Apr, 2015 @ 7:30pm 
is this online only like not against ai?
Allenjs 5 Apr, 2015 @ 1:19pm 
It's pretty fun. I enjoy it. Though maybe you should add more abilites...
Ammo?
Repair Bays at home base (Like the Russian ones from the commander)
Allenjs 5 Apr, 2015 @ 6:21am 
Nice, I'll check it out,
Nem  [author] 4 Apr, 2015 @ 10:34am 
A different medium tank for each faction, but with their stats made similar and adjusted for long range combat. Each tank has a special ability, and veterancy can also be purchased with munitions. VPs have been swapped with repair bays.
Allenjs 4 Apr, 2015 @ 6:38am 
What type of tank? a medium tank or a light, or a heavy one?