Prison Architect

Prison Architect

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All Contraband Items Detectable
   
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1.376 KB
9 Apr, 2015 @ 2:44am
9 Feb, 2020 @ 7:54am
16 Change Notes ( view )

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All Contraband Items Detectable

Description
Makes all items detectable. Some just make sense, like a needle being smelly and metal. Others, like rope being smelly, are just for quality of life.


A full list of changes can be found below:
--------------------------------------------------------------
Baton -> Metal
Club -> Metal
Rope -> Smelly
Needle -> Smelly, Metal
Booze -> Smelly
Mobile Phone -> Metal
Lighter -> Smelly, Metal
Tazer -> Metal
Wooden Pickaxe -> Metal

DLC:
Sedative Syringe -> Smelly, Metal
Sedative Shot -> Smelly, Metal

--------------------------------------------------------------

Leave a comment if you have any suggestions or need help, and leave a thumbs up if you liked it.
You might need to move it close to the top of your load order if you face issues.

Check out our other mod, All Contraband Items Detectable - Metal Edition which makes all contraband metal so they can be detected by the metal detector https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=423063669.

Updated to work with Sneezer DLC, in partnership with Ancient Gatekeeper
You can check out his other mods here
69 Comments
AncientGatekeeper  [author] 14 Jan @ 6:22pm 
Don't know. Try it for yourself and report back. I haven't touched PA in years.
xSEGNISx 14 Jan @ 6:13pm 
Still work?
Sansha 18 Aug, 2020 @ 12:47am 
*none* of this is detectable in the base game?! what the shit! Thanks for mod <3
Cpt.Dinosaur  [author] 9 Feb, 2020 @ 8:08am 
Updated to work with sneezer, and added some more items like rope.
Sasha Pines (no brain) 13 Nov, 2018 @ 5:21pm 
still work ?
Cpt.Dinosaur  [author] 5 Sep, 2017 @ 8:19am 
It works fine for me. Check where the items are coming from.
Also, there is only a certain, say 70%, chance metal detectors go off, or dogs smell something. You have to do multiple layers of protection.
Cpt.Dinosaur  [author] 5 Sep, 2017 @ 12:17am 
Make sure you move the mod to the top of your mods list with the arrows in the mods menu, its proberbly being overwritten. If you go into intelligence -> dangers it should show Needle for example, as Narcotics, Metal, Smelly.
Just because all contraband is detectable, doesn't mean you will get it all. You still need sniffer dogs and metal detectors to catch everyone
Cpt.Dinosaur  [author] 7 May, 2016 @ 11:35am 
What has broken?
Cpt.Dinosaur  [author] 17 Mar, 2016 @ 12:04pm 
I don't play much Prison Architect now, so tell me if there is a problem and i'l fix it :)
Cpt.Dinosaur  [author] 8 Jan, 2016 @ 11:13pm 
It was fixed a while ago if your reading the comments :)