Prison Architect

Prison Architect

All Contraband Items Detectable
69 Comments
AncientGatekeeper  [author] 14 Jan @ 6:22pm 
Don't know. Try it for yourself and report back. I haven't touched PA in years.
xSEGNISx 14 Jan @ 6:13pm 
Still work?
Sansha 18 Aug, 2020 @ 12:47am 
*none* of this is detectable in the base game?! what the shit! Thanks for mod <3
Cpt.Dinosaur  [author] 9 Feb, 2020 @ 8:08am 
Updated to work with sneezer, and added some more items like rope.
Sasha Pines (no brain) 13 Nov, 2018 @ 5:21pm 
still work ?
Cpt.Dinosaur  [author] 5 Sep, 2017 @ 8:19am 
It works fine for me. Check where the items are coming from.
Also, there is only a certain, say 70%, chance metal detectors go off, or dogs smell something. You have to do multiple layers of protection.
Cpt.Dinosaur  [author] 5 Sep, 2017 @ 12:17am 
Make sure you move the mod to the top of your mods list with the arrows in the mods menu, its proberbly being overwritten. If you go into intelligence -> dangers it should show Needle for example, as Narcotics, Metal, Smelly.
Just because all contraband is detectable, doesn't mean you will get it all. You still need sniffer dogs and metal detectors to catch everyone
Cpt.Dinosaur  [author] 7 May, 2016 @ 11:35am 
What has broken?
Cpt.Dinosaur  [author] 17 Mar, 2016 @ 12:04pm 
I don't play much Prison Architect now, so tell me if there is a problem and i'l fix it :)
Cpt.Dinosaur  [author] 8 Jan, 2016 @ 11:13pm 
It was fixed a while ago if your reading the comments :)
Cpt.Dinosaur  [author] 23 Dec, 2015 @ 6:04am 
Checking the files, It should still be working. If you have any idea what exactly is causing it it would be much appriciated
SwagLag 23 Dec, 2015 @ 3:34am 
I think because of update, this mod won't work anymore, you need to update it
Cpt.Dinosaur  [author] 22 Dec, 2015 @ 11:09pm 
Whats the problem? I'd be glad to fix
SwagLag 22 Dec, 2015 @ 10:27pm 
This isnt working anymore.
Cpt.Dinosaur  [author] 7 Dec, 2015 @ 11:31am 
No problem :3
TCJaime 6 Dec, 2015 @ 12:47pm 
My shovel-pawed prisoners shake their fists at you! Thank you for giving me a fighting chance to stop all the annoying toilet tunnelers. :steamhappy:
Mouse 12 Oct, 2015 @ 8:19am 
Cpt.Dinosaur  [author] 12 Oct, 2015 @ 7:53am 
Try learning karate
Mouse 11 Oct, 2015 @ 9:49am 
I'd fucking love to break someone's face.
Cpt.Dinosaur  [author] 11 Oct, 2015 @ 9:42am 
FIGHT! FIGHT! FIGHT!
Mouse 11 Oct, 2015 @ 2:42am 
Billy, you retard, ever realize that a pickaxe is made of wood, with a METAL HEAD?
Cpt.Dinosaur  [author] 10 Oct, 2015 @ 11:08pm 
Thanks :D
Toby (Furry) 10 Oct, 2015 @ 2:38pm 
one of the best mod :D Really usefull! :D
BillySizeJoe 19 Sep, 2015 @ 4:49am 
Mouse, the pickaxe and club are made of wood, *facepalm
Mouse 18 Sep, 2015 @ 11:22am 
Add everything.
Cpt.Dinosaur  [author] 18 Sep, 2015 @ 9:11am 
Tell me if there are any items you want adding!
Cpt.Dinosaur  [author] 18 Sep, 2015 @ 9:11am 
:)
Cpt.Dinosaur  [author] 18 Sep, 2015 @ 9:10am 
Mouse thats why I made it! Like all my prisoners had picks and clubs and I couldnt do a thing!
Cpt.Dinosaur  [author] 18 Sep, 2015 @ 9:10am 
BlueMage, isnt that the point of the detectors XD
Mouse 17 Sep, 2015 @ 11:28am 
lol, what were the devs thinking? how the fuck can you not find a pickaxe LOL
Laurie 10 Aug, 2015 @ 9:14am 
RanDumSocks, if you ever ran a prison, you'd be running a prison full cancer ridden prisoners.
BillySizeJoe 4 Aug, 2015 @ 5:03am 
Dr.Dinosaur you really underestimate the hiding abilities of prisoners xD
KodaPop 2 Aug, 2015 @ 4:43pm 
what would be cool is a x-ray machine. It would be very expensive (20k) and take up ~4 bars in the electrical system. It detects everything and would be hard to get in the tech-tree. I would make this, but I have no experience in modding ;)
Cpt.Dinosaur  [author] 31 Jul, 2015 @ 12:18am 
Thanks for the compliment blue mage! However im not sure how to make that kind of door, but I would if I could!
Laurie 30 Jul, 2015 @ 12:25pm 
Good job though, Dinosaur. A much needed addition. I don't like it when the community has to fix obvious issues instead of the developers themselves.
Laurie 30 Jul, 2015 @ 12:23pm 
Also, I don't think an extra tag should even be needed. A nice feature would be if you could set certain doors so that after a prisoner has left they must be searched by a guard, and thus solving the problem.
Laurie 30 Jul, 2015 @ 12:17pm 
Vas, I think a better name for the tag would be "Visible".
Cpt.Dinosaur  [author] 1 Jul, 2015 @ 7:51am 
Exactly XD
Vas 1 Jul, 2015 @ 12:00am 
"Gee, either that guy is very well endowed, or he has a weapon hidden in his pants. I'll assume he's just got a massive .... and leave him alone." :|
Cpt.Dinosaur  [author] 30 Jun, 2015 @ 8:51am 
We need an actual system where guards can see prisoners giving contraband and receiving it. For example I have a canteen with 5 guards stationed in it, and prisoners working in it, but the prisoners can still take knives out of the food coming in, but that shouldnt happen
If a prisoner had a suspicious looking massive wooden club in their shirt, i would be suspisious as a guard.
What would be good is if prisoners textures changed very slightly if they had contraband so you can see a buldge
But yeah, it is really hard to talk to Introversion.
Vas 29 Jun, 2015 @ 10:25pm 
The funnier thing is, I have cameras in every room and people still die of overdose and somehow get clubs knives and manage to dig holes to escape. With guards watching at all times, this shouldn't be possible. But, it often is. This game is way too unbalanced with prison management. :P Guards are basically dumbasses and can't spot a hole or missing prisoner unless they go inside the cell, and look at the hole under the toilet. Even worse, no matter what the floor is, you can't stop them. I could probably place down steel flooring that could withstand the impact of a couple of sticks of TNT and they'd dig through it. Meh. Maybe I'll join the forum and express my thoughts but in my experience most developers tend to ignore people. :P
Cpt.Dinosaur  [author] 29 Jun, 2015 @ 9:17am 
Nice idea, but I dont know how to do it XD
Maybe learn lua yourself or suggest it to Introversion
Vas 28 Jun, 2015 @ 10:13pm 
Ah, I guess so. However, wooden clubs should not be smelly or metal. There should be a new tag, "hardtohide" making the item always detectible when searched.
Cpt.Dinosaur  [author] 28 Jun, 2015 @ 10:07pm 
However sniffer dogs can smell it, that is what the smelly tag means in prison architect.
Bombs dont smell, but sniffer dogs can smell them
Vas 28 Jun, 2015 @ 12:06pm 
When a nurse sticks a needle in you, does it smell bad? No. You can't smell the stuff contained inside the needle. Nor is alcohal, unless the container is open.
Cpt.Dinosaur  [author] 28 Jun, 2015 @ 10:11am 
And I agree, the contraband system is very very stupid, relying on random spawns and random detection rates.
I tested with a prison with metal detectors on every door, prisoner screening, sniffer dogs everywhere.
It would be impossible for contaband to get in, but somehow it still spawned. Maybe contact Introversion to make note of the bad contraband spawning Vas? http://login.introversion.co.uk/?group=136292&;back=http%3a%2f%2fbugs.introversion.co.uk%2f
Cpt.Dinosaur  [author] 28 Jun, 2015 @ 10:08am 
I don't know how to do this unfortunatly, with the way prison architect mods are programmed im not sure I could edit core mechanics like item spawning unless I was an expert at LUA (Which I am not).
But I can make a version where it is realistic in the sense that only metal items are metal, needles are still smelly and metal etc but it would be a very small mod
Vas 28 Jun, 2015 @ 3:19am 
Well, you could make a copy of the mod and use some more realistic methods for contraband. I'm a little annoyed with the game though, because contraband appears out of thin air. People locked in their cells 24/7 still end up shitting cell phones out of no where, shivs, poison, batons, clubs, spades, drugs, everything just falls out of their ass. I can do shake downs every single time one finishes and find more and more crap. In fact, I might be able to cut a guy up into little centimeter sized cubes, strip his flesh off his body, sow it all back on, put him in a padded empty no window no door cell, and go back in there 5 minutes later and find that he has 3 drugs, a cell phone, and a pickaxe.
Cpt.Dinosaur  [author] 28 Jun, 2015 @ 2:36am 
My aim was just to make everthing detectable, and the reason I made the mod is so the wooden club, pickaxe etc are easily detectable. Sadly im not knowledgable enough to make jars openable etc etc
Vas 23 Jun, 2015 @ 7:01pm 
I was hoping for a mod that makes contraband realistically detectable and combines all items into one, because I don't want to be subscribing to 50 different contraband detection items. :P

Items with metal in them, should be detectable with the metal detector. Booze is not smelly unless the bottle/jar is open, it shouldn't produce a smell unless the person is drunk. Needles aren't smelly, but they do have a metal tip which metal detectors can detect. Wooden clubs are not metal, they are wood, however, they tend to be large and hard to conceal.