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I think it could probably help with this mod
The WarpDrive trait loads 'hyperdrive' designs. The 'hyperdrive' designs use the Hyperdrive subsystem, while you unlock the WarpDrive subsystem which, while it is a renamed Hyperdrive, will still be inadequate for the task. You must make your own 'warpdrive' designs or unlock the Hyperdrive subsystem in the WarpDrive trait.
I do not believe you need the "empire_effects::" prefix when calling AddInfluenceStake() in the Federation trait. And I'm pretty much done here. :P
You don't need to have images/empires/backgrounds at all, flags 1 through 19 can safely be deleted (also, it would be wiser if you used a less generic name for your Federation flag, like ioaeUFP.png or something, and images/empires/portraits should also go the way of the dinosaur.
As for Time Turner's graphics problems... This is a bit chuckle-worthy, and pretty cringe-worthy at the same time. I haven't looked into models.txt yet, but your shipset's materials.txt seems to insist on using "mods/UF/data/shipsets/Federation" instead of "data/shipsets/Federation". I'm actually amazed by the fact that it didn't break on YOUR end, but it's a big no-no for the Workshop.
There's a few more things you're doing wrong, and I'll explain in the next comment.