The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dark Priest's Arsenal II
   
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13 Apr, 2015 @ 10:18am
9 May, 2015 @ 8:07am
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Dark Priest's Arsenal II

Description
Nexus Link >>>>> http://www.nexusmods.com/skyrim/mods/65304/?

This mod is an overhauled version of another mod of mine, Spells of the Dark Cleric. It adds a series of restoration spells to Skyrim to make a pure Restoration mage a viable 'class', without needing to use other schools to do damage. This mod does require dawnguard and dragonborn, since at later points it will interact with both Vampire and Dawnguard spells. It also borrows a couple of assets from Dragonborn.

Don't forget to rate this mod. Every rate contributes to boosting my ego by giving me a sense of satisfaction for my work.

All spell tomes are available in Belethor's shop in Whiterun, but will be spread out in the same kind of distribution as other restoration tomes later on, with a quest for the master spell.

Spells:

-> Indicates spells that aren't duplications of pre-existing spells.

+> indicates something I will be adding in the future.

Dark Healing: 8 irreducable damage per second. Think flames. (Will be renamed Vitality Transfusion whenever.)

Dark Bolt: 25 irreducable damage. think Firebolt.

Blood Flare: 40 irreducable damage in 15 foot radius. Think Fireball.

Phantom Aura: 8 irreducable damage per second in a radius centered on the caster. Think Fire Cloak.

Life Rend: 90 irreducable damage. Think Incinerate.

Maelstrom: A massive amount of irreducable damage in an AOE centered on the caster. Think Fire Storm.

-> Pulse Mortar: 60 irreducable damage in a 25 foot radius. Staggers those it hits. Projectile is affected by gravity. Very good for assaulting bandit fortresses.

-> Desperate Sacrifice: A power granted by obtaining a perk on the altered restoration tree. Can be used once per day. At the cost of 250 health, the caster gains 300 max magicka and 200% magicka regeneration rate, as well as +40% spell damage, for 60 seconds. This has been tested in a vareity of situations and so far it's been a fair trade off.

-> Dominate: Paralyzes the target for 30 seconds, and if they die within 15 seconds, will fill a soul gem. If anyone knows how to apply a damage-over-time effect like poison, please contact me.

-> Suppression Aura: A Cloak Spell. For 60 seconds, all creatures within range take damage to their Magic Resist value. This damage is slightly exponential, so the longer something is exposed to it, the amount of Magic Resist they lose each second will increase. This value can and will fall into the negative values, which will not only not reduce incoming spell damage but actually increase it.

+> Absolute Domination: Applies Dominate to every target within a certain radius. Master spell.

+> Purge: Removes all magical effects from the target, including those granted by item enchantments and by potions. Not sure how to code this one yet, so anyone who knows should get in contact.

+> Blood Supression: Target loses <MAG> max health, magicka and stamina, and their health, magicka and stamina regeneration rates become zero for <DUR> seconds. Targets hit are slowed for the duration of the effect.

+> Eclipse: All targets within an area are silenced (cannot cast spells), and have their combat skills reduced by 20. (applies to one handed, two handed and archery.)

+> Blood Mark: Places a "mark" upon the target. The effect of a basic mark is dependent upon certain perks and items that may be added at various times.

+> (name pending): "Activates" placed marks, dealing a certain amount of damage to every marked target within a certain area. Since Mark would have no max range and would not be a hostile spell, Mark and (name pending) could be applied very effectively by a stealth-oriented character.

+> Life Surge: Affects all targets within a certain area of the caster. Targets that are hostile to the caster will take a certain amount of damage and lose points in defensive skills, while targets that are friendly to the caster, such as followers, will be healed a certain amount and will gain points in their defensive skills.

Perks:

-> Dark Arts: Increases damage done by restoration spells by 20/40/60%.

-> Ritual Markings: Increases duration of curses by 20/40/60 seconds.

-> Desperate Sacrifice: Player gains the Desperate Sacrifice Power.

-> Aetherial Reward: Doubles the strength of healing spells cast by the player.

-> Vampire's Blessing: Dark healing spells now restore the health of the caster by half the damage done by the spell.

-> Light of Destruction: Suppression Aura now also functions as a kind of Flame Cloak, dealing 8 damage each second, which will naturally be increased by the normal function of the spell.

+> Forbidden Rites: If the player's magicka reaches zero, the player can continue to cast spells by spending health instead of magicka. Essentially, the player's health bar becomes an extension of their magicka bar.

Items and Other:

+> Black Priest's Amulet: Aspects vary

+> Black Priest's Altar: Allows the player to select the aspects of the Black Priest's Amulet by sacrificing various things to it.

+> Black Cathedral: A dungeon involved in the quest for the Master Spell and for the Black Priest's Amulet.

For anyone curious about the image, it is apparently a character named "Sugintou" from an anime named "Rozen Maiden"

Any ideas for spells are appreciated, though some things are very difficult to do.
210 Comments
guardian1368 7 May, 2020 @ 8:27pm 
and can you do a pic saying where black cathedral is please
guardian1368 7 May, 2020 @ 8:26pm 
can you make the master spells 1 handed please
KidCalamity32 10 Mar, 2020 @ 10:24pm 
whough! took a good look at the spells u plan on adding, looking forword to those!
ash i think 25 Jan, 2020 @ 7:42pm 
What do we do if Belethor is dead, and his corpse has de-spawned? I have tried to resurrect him, but it's not giving me the prompt to but anything from him.
deathmager425 4 Nov, 2018 @ 12:35pm 
Dark Arts Sacrifice (Spell that makes the target give their life to heal your health and magicka), Dark Moon Hypnosis (Spell that turns the moon dark sending a hypno wave around the caster making everyone within an XXft. area take thier lives.
noirstream 2 Feb, 2018 @ 2:11pm 
you make some really awesome mods
Yokai  [author] 8 Jan, 2018 @ 2:43am 
Nah I still have them. The way cloaks work is that they apply a spell to any target in range that meets the condition. I must have forgotten to add the condition "Ishostile".
Foehammer 7 Jan, 2018 @ 7:15pm 
Do you want the files? I can email you so you can upload them. Also the cloak kills allies, idk how to mod so dont know how to fix.
Yokai  [author] 7 Jan, 2018 @ 1:09pm 
Aha, that's pretty nice then, it makes porting it properly a lot easier if I ever decide to do it.
Foehammer 6 Jan, 2018 @ 7:34pm 
I GOT IT! lol i just had to delete the BSA file after unpacking it... I know im dumb.