Tales of Maj'Eyal

Tales of Maj'Eyal

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Playable Vampire Race
   
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131.931 KB
16 Apr, 2015 @ 1:33pm
21 Jul, 2016 @ 8:28am
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Playable Vampire Race

Description
Adds Vampires as a playable race, as jack of all trades with access to necromantic trees.

If you encounter any bugs, please check the te4.org website to see if there is a newer version of the addon available - uploading to the workshop fails 99% of the time. Note that this mod is no longer available alone; you'll want the Inferno Race Pack.
26 Comments
LixieLorn  [author] 8 Aug, 2023 @ 8:18pm 
Haha, I think they're slated to be included in the upcoming expansion Lost Lands - but their execution is probably gonna be very different.
Silvester Mascarpone 8 Aug, 2023 @ 6:32pm 
Finally!! Darkgod must bring it to the base game
Annathesa 4 May, 2020 @ 5:56pm 
Gotta say, in case anyone else comes by: this still works, and it's great.
Actually, all your mods are pretty great. Thanks for all the nice work! :]
Talok 21 Dec, 2019 @ 7:48pm 
and TY for the response.
Talok 21 Dec, 2019 @ 7:48pm 
Played about 10 hours with a vampire. Everything is running just fine. Thanks for the awesome mod man, I will check out your race pack though. Didn't know you had one. Maybe you should get back into modding, you are obviously good at it ;)
LixieLorn  [author] 21 Dec, 2019 @ 6:36pm 
I haven't modded in ages and I dont play tome much but unless the code's changed a LOT this one should work fine. I recommend using my race pack, as this one was deprecated by that one.
Talok 16 Dec, 2019 @ 11:55pm 
Does this mod still work (seems to at lower levels) or will it cause issues down the road??
Amethyst 1 Mar, 2018 @ 2:09pm 
.....I didn't even realize it was instant. >_> I thought it was based on your attack speed XD My mistake! It just means all my vampires will be Doombringers, though.
LixieLorn  [author] 1 Mar, 2018 @ 11:16am 
Aha, yes, there are things that heal for a % of damage done.
This isn't one of them. Because it's an /instant/ attack. If it was an instant attack that also healed you, it would be unnecessarily strong - the effect of the talent is the instant damage. The heal is mostly fluff.
Amethyst 26 Feb, 2018 @ 5:18pm 
I think what Feliscon is asking is for the heal to function like the Doombringer's starting talent, 'Draining Assault,' which heals you for a percentage of the weapon damage dealt with the talent, as opposed to being basically a nerfed version of the Wyrmic talent 'Swallow,' which heals you only if the talent kills the target, and even then only by a very small amount, the target's level.

For clarification, at level 50, assuming you're fighting enemies of your level, that would only heal 50 health. 1st-level characters start with at least twice this much, or more if they're a Constitution-heavy class. 50th-level characters can easily have over a few thousand health, and likely approach 50 passive health ~regen~ with certain builds.