Distance

Distance

565 ratings
Thruster Control 101
   
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Difficulty: Expert
Mode: Sprint
Tags: level
File Size
Posted
Updated
88.838 KB
17 Apr, 2015 @ 12:02am
5 Dec, 2017 @ 4:47pm
4 Change Notes ( view )

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Thruster Control 101

In 4 collections by Californ1a
All Workshop Content
1748 items
Californ1a Pride
153 items
All air control style maps
37 items
All Workshop Content Redux
995 items
Description
Basic tutorial track for a more advanced mechanic. Use small thruster rotations while in-air to precisely control where to land.

I suck at decorating so the track is fairly bare in that respect, but it accomplishes what I mean for it to do.
17 Comments
5el. 21 Feb, 2017 @ 6:56am 
This map's awesome. Thanks for makin' it :)

PS - Just a small complaint, the last blocker just before the finish line felt cheap, but great level otherwise.
TS_Mind_Swept 13 Aug, 2016 @ 5:41pm 
This track really isn't that hard now thanks to grip. Keepo
Californ1a  [author] 2 Oct, 2015 @ 12:30pm 
@nico Thanks, fixed
Nico 2 Oct, 2015 @ 11:48am 
There are a litle bug with the new version, the jumps signs become white.
Awesome map :)
a_word 11 Jul, 2015 @ 8:04am 
Finally finished after 24 minutes! Would like to see more maps like this.
Californ1a  [author] 24 Apr, 2015 @ 4:25am 
Good job! And yeah I want to decorate it more, but I really suck at scenery - I want to make sure there's no other surfaces you could use to save yourself or whatever else so all the decoration past where the buildings end would have to be non-collision.
Sperzieb00n 23 Apr, 2015 @ 10:06pm 
YAY i made it!!!! to be honest, this track is really really hard, but i feel that you should keep it the way it is (do upgrade the scenery though!).
this track pushes the limits of what you can do with only your standard thruster to fly.
Californ1a  [author] 23 Apr, 2015 @ 10:59am 
Yeah, I even had some arrows in at one point, but the visibility of them was terrible and you were already too close before actually seeing them and realizing what they're meant to mean. The jump/no jump signs are just barely cutting it on visibility, a couple of them are seen fairly late.
Nermanater 23 Apr, 2015 @ 8:29am 
Some players may need things spelled out for them a little bit, instead of just throwing them into the problem without a start to figure out how to solve it. Did you consider adding arrows in between some of the transfers/vertical jumping obstacles to tell you how to use thrusters?

E.G. Arrows that indicate half/full rotation then arrows aiming down for pointing the nose downwards. Or, the upsidedown vertical wall transfer that has an arrow pointing up already, after that it could have an indicator to rotate. Also some indication that you have to put your nose down after jumping over the ledges when going straight up would help people who don't know the concept.

Making arrows out of holopopupblockers that appear at different proximities could give instructions in specific order (similar to Jnvsor's 'dissolusioned').

Just a thought. Gj w/ the map I love the concept! =D
Guizmodo 21 Apr, 2015 @ 3:09am 
Superb level that will help me to improve in the game;)