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PS - Just a small complaint, the last blocker just before the finish line felt cheap, but great level otherwise.
Awesome map :)
this track pushes the limits of what you can do with only your standard thruster to fly.
E.G. Arrows that indicate half/full rotation then arrows aiming down for pointing the nose downwards. Or, the upsidedown vertical wall transfer that has an arrow pointing up already, after that it could have an indicator to rotate. Also some indication that you have to put your nose down after jumping over the ledges when going straight up would help people who don't know the concept.
Making arrows out of holopopupblockers that appear at different proximities could give instructions in specific order (similar to Jnvsor's 'dissolusioned').
Just a thought. Gj w/ the map I love the concept! =D
Don't get me wrong, I do like where you are going with this. An idea, you could have a section where one needs to ride on their boost jet to gain more air time over a horizontal gap.
I made the distances fairly far (but fair, taking the trick timeout into account) so that people would have more time to adjust in the air instead of leaving the track, not hitting anything, and landing properly.
I also realize that there's plenty more to thruster control than just transfers and a couple awkward rotations, but this is a short basics/'intro to the advanced' track to just show newer players a couple of the more advanced maneuvers - I'll be working on a sequel to this most likely which will cover more.
I think a level teaching the basics is a really good idea, but some of the distances would have to be shortened, checkpoints added, and more skills explored. I know wall transfers are used on almost every track, but it's such an important part of the game, it really has to be included when on the topic of thrusters.