Space Engineers

Space Engineers

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U.S.S. Voyager with mods
   
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Type: World
Mod category: Exploration
File Size
Posted
1.371 MB
20 Apr, 2015 @ 9:17am
1 Change Note ( view )

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U.S.S. Voyager with mods

Description
This is a model of the USS VOYAGER being modified from a earlier verision by Da Goose,
so far it has taken 90 hours to reach this point, this ship has huge cargo bays which could never be shown during the
series, the sound stage was just to small.

The outer hull is finished . Both warp cores are in place.

I've finished the ventral hull and repositioned the phaser strip

I just finished Engineering and detailing the interior of the warp engines

A new bridge ,ready room, briefing room.and officer mess are now finished .
captains cabin finished

both computer cores now installed

ships deflectors completed

all fifteen decks in place

cargo bay is empty but finished

Yes I've tried making the warp engines raise, they snap off at high warp
same problem with The AeroGlider and the Delta Flyer , and shuttle craft and escape pods
Everytime the ship goes to warp, they break loose from their moorings,
Any suggestions?

80 x 41 x 196 blocks 83,005 used currently
dimensions are 200m x 102m x 490m mass aprox 70,000 metric tons

fully warp capable
manuevers at 1 rpm
26 Comments
Momo 3 Jan, 2020 @ 11:20am 
Very awesome. did you make the ship bigger in scale to fit everything in ? 342.5m x144.8m x 55.42m divided by 2.5m ( large block size) ?
I have just made a frame box in space 137 long x 58 wide x 22 blocks high to build the ship into and that's still huge.
great work Dimvert.
Lockheed Martens 25 Feb, 2017 @ 8:43am 
I mean as an addition to the rotors
Lockheed Martens 25 Feb, 2017 @ 8:42am 
How about using merge blocks to connect the Nacelles to the hull? I mean, I dont know how they would be secured at an angle while using a Jump drive or going at "high warp", but once I have a solution for that, I'll wright it in here. Meanwhile someone else may have come up with it!
Drayko_Okami 19 Feb, 2017 @ 8:00am 
I dont know if this has been tried but you could try using the safety lock override on the rotors, tho if the warp drive is propelling the ship faster than the 100m/s limit there might not be a way around them breaking off since theres the issue of the ship and nacelles technically being seperate ships, hopefully Keen will resolve this issue in the future....tho having the grid consolidate when safety lock override is enabled might resolve movement issues Maybe Keen should consider this as a feature
itzKenny 17 Jan, 2017 @ 2:01pm 
Mod list?
UmbralSNPY_VT 22 Oct, 2016 @ 7:50pm 
"Did you try turning it off and on?" - luitenant Tom Paris
lennargon 25 Jul, 2016 @ 1:50pm 
can you make a mod list?
go xcp-ng 31 Aug, 2015 @ 12:24pm 
it doesn´t load
Clippy 30 Apr, 2015 @ 7:14am 
umm what happend to your nova?
Plazmalord Soban 28 Apr, 2015 @ 8:27am 
yes mod list please