Dying Light

Dying Light

43 ratings
Containment v2.3
   
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9.815 MB
22 Apr, 2015 @ 5:34am
1 May, 2015 @ 10:30am
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Containment v2.3

Description
Explore the Containers,Sewers or Town, but watch out for the volatiles that have overun the container facility.
Good weapons availible at start,Safe zones,Friendly AI, Hordes and music all compacted into 3 maps.
(Sewers and Town are works in progress.)
Popular Discussions View All (1)
1
2 May, 2015 @ 4:42am
Ideas or Questions?
CHASEI
21 Comments
Aki 27 Oct, 2019 @ 4:38pm 
you should update this again sometime, and maybe remove some of the volatiles cause theres a bit too many
CHASEI  [author] 29 May, 2015 @ 9:11am 
Sorry guys ive moved house now and im back working on the project again :)
EldenRingBloodHoundsFang 2 May, 2015 @ 6:14pm 
I have a question, how ddo you add workshop mods to your game?
CHASEI  [author] 2 May, 2015 @ 4:34am 
Well the containers are near finished thy i was only going to add more details and new features as i learn them(triggers for lights and keys for doors ect)
The sewers are pretty easy to detail or even just add sections.where needed.
And then the town.... now thats the tricky one as i wanted to make all buildings custom and enterable, but dont want to place to many building yet as they are giving us terrain tools soon and ill have to replace all buildings.

Any ideas you have would be very welcome, especialy as youve played all maps.
Δ 2 May, 2015 @ 4:14am 
Awwww :)
To be more particular:
1. It's really great that you executed many mechanisms that other maps simply don't have. And I literally tried every map on the workshop.
2. I loved how the weapons are totally OP, but considering the amount of volatiles, it's actually challenging and fun. Kept me on edge until I left the confinement.
3. In addition to 1, absolutely loved how you actually change places, like, you can enter the bunker right in the beginning, or how you use the door to escape. Didn't see anyone else use this mechanic yet.
4. The atmosphere is really, very well executed.
If you need any help testing the map or want some ideas about how to make it better, I'll be happy to help you :)
Rock on!
CHASEI  [author] 2 May, 2015 @ 4:00am 
Thanks man :) thats very nice of you to say, (best comment so far) im glad its going in the right direction and will be improved/updated regulary.
Δ 1 May, 2015 @ 9:20pm 
Best. Map. In. The workshop. PERIOD.
Oh my dear god. That's the most fun I had in AGES. A well executed masterpiece of a map. Can't wait for you to progress further!
CHASEI  [author] 30 Apr, 2015 @ 12:53pm 
Some ppl use envprobes but im not very good with those, cant get them to do what i want most of the time so i prefer to just manualy place lightobject and adjust size and intensity then change the colour slighty for flavour :)
type lamp in mesh section for most of the lights ingame.
DAS_SEIN 30 Apr, 2015 @ 12:22pm 
Well^^ My mod is still only in Alpha so... :D But the lighting effects are brilliant. :() I have to learn that still :trophy::tropicanstar::Dignity: