The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Couth Bandit Camps V1.1 to V1.9
   
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1.417 MB
23 Apr, 2015 @ 2:52pm
19 Aug, 2016 @ 1:44am
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Couth Bandit Camps V1.1 to V1.9

In 1 collection by DankFrenchToast
Toasty's Bandits
1 item
Description
This mod adds multiple Bandit Camps throughout Skyrim, the occupants of which have unique names.

The camps of V1.1 have Bandits that are, as of now, locked to a certain level, this will be fixed in V2.0. All camps 1.2 and newer have leveled enemies.


V 1.1
In this mod there are two new Bandit Camps, one camp Northeast of Dawnstar, reccomended for level 15. The other camp just southbound from Half Moon Mill on the Ilinalta Lakefront,reccomended for level 5.
Every bandit has a unique name.

V 1.15
Mod now includes markers for fast travel.

V 1.2
The mod now has another camp on a mountain, north of Darkwater Crossing.

V 1.3
A new camp just up the road north of Riverwood, across the river.
Adds better lighting to the camps.

V 1.35
This fixes bugs from the recent update.

V 1.4
A mine has been added to the Northmost Camp, complete with loot and ore.
Mineable ores have also been added to a cliff in the Falkreath Camp.

V 1.45
I have added 4 unique weapons, one in each camp. I've also fixed a bug found in the Riverwood Camp.

V 1.5
I have added a huge bandit stronghold with leveled enemies that still have unique names, which is some thing that I have not yet tried. There is also a unique set of armor, that includes weapons, all of which are fully enchanted.

V 1.6
I have finally fixed a gamebreaking bug, and to apologize I added a new bandit camp south of Dragons Bridge and a new character with a backstory named Gilbert, with who I plan on making more mods about.

V 1.65
This is just a small patch that aims to fix a glitch that was found in the Rorikstead Fort.

V 2.0 IN PROGRESS
In V2.0 I plan to redesign most camps and dungeons in different ways, some large some small. I also plan to add dungeons to camps that dont already have one.
I will make the V2.0 update of this mod a separate mod in the workshop.

Comment if you have any requests.
Check out my other mods with a giant mammoth https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=398545569
And another with a giant mudcrab https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=431512269
I will update with more content like camps, and smaller details.
Comment with other things that you would like to see, and bugs you find.

Follow me on Twitter and join my Steam group
https://twitter.com/DankFrenchToast
https://steamhost.cn/steamcommunity_com/groups/dankfrenchtoastsmods

! IMPORTANT !
This mod may be marked as "Bandit Docks.esp"

Popular Discussions View All (2)
2
22 Dec, 2016 @ 1:44pm
Suggestions
DankFrenchToast
0
21 Jul, 2016 @ 8:39am
Bugs
DankFrenchToast
109 Comments
DankFrenchToast  [author] 31 Aug, 2017 @ 3:42pm 
I like the idea of connecting them I'll think about it, I do plan on fixing the people underground, and getting stuck on stuff. This was the first actual level/environment mod that I made and I didn't know what Navmesh was (it tells the NPCs where to walk) and the camp doesn't look very appealing, and I do plant to redesign the whole mod, or ate least most of it. That is the next mod on my todo list, I am currently occupied with something else.
Dude McBroguy 8 May, 2017 @ 9:43pm 
Wait... Gilbert... as in GIlbert's Mead?
DankFrenchToast  [author] 19 Apr, 2017 @ 9:15am 
You see, I made a weapon (the club) and it did't have a name, and that was waht came to mind first, but I want to change it for 2.0.
Jajkon 19 Apr, 2017 @ 2:35am 
Hey, found a club in a camp near the Eldergleam area called Harriet Tubman? What's the story there?
DankFrenchToast  [author] 14 Feb, 2017 @ 6:21pm 
That's the "More Bandit Encounters." The new version of that should be out soon and bug free.
smallturns 14 Feb, 2017 @ 4:09pm 
This is probably not important assuming both bandit camp mod will work for me or just work in genial but can you remind me again what sort-of bug were we talking about if a bug at all because as i'am reading my last thing I said to you. Oh! nevermind as I said the word both and read the last thng I said to you more carefully I think I remember now we were talking about this bandit camp mod being the one where they don't attack when you get close or was that the other one I mean I honestly forgot?
DankFrenchToast  [author] 7 Dec, 2016 @ 1:36am 
If there are bugs I will fix them in V2.0
osedaxinfernus 6 Dec, 2016 @ 10:20pm 
I've run into a few bandit camps so far from this mod. I've noticed that they bandits aggro from really far away and were fine, except for one camp where after the bandits didn't move or attack after aggro. Also, all your weapons with enchantments don't have enough charge to be usable. And, really? Named the giant bone weapon - Harriet Tubman. I chanted the name to Giant's Tibia and bumped all of the charge amounts to 10k, instead of adding two zeroes which would have worked fine.
DankFrenchToast  [author] 22 Oct, 2016 @ 11:09pm 
Yes, I think you've got it.
smallturns 22 Oct, 2016 @ 6:32pm 
Oh ok I think now I got it now whan before like I said I don't think I was paying attention to what you had said ha ha joke on me I guess if a joke but yeah I believe of I have it right. Your saying the only bandit mod that has a bug or two in it (witch if i'am thinking about it now is somewhat a cool bug to me) is the More Bandit Encounters mod not this one did I get that right?