The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Couth Bandit Camps V1.1 to V1.9
109 Comments
DankFrenchToast  [author] 31 Aug, 2017 @ 3:42pm 
I like the idea of connecting them I'll think about it, I do plan on fixing the people underground, and getting stuck on stuff. This was the first actual level/environment mod that I made and I didn't know what Navmesh was (it tells the NPCs where to walk) and the camp doesn't look very appealing, and I do plant to redesign the whole mod, or ate least most of it. That is the next mod on my todo list, I am currently occupied with something else.
Dude McBroguy 8 May, 2017 @ 9:43pm 
Wait... Gilbert... as in GIlbert's Mead?
DankFrenchToast  [author] 19 Apr, 2017 @ 9:15am 
You see, I made a weapon (the club) and it did't have a name, and that was waht came to mind first, but I want to change it for 2.0.
Jajkon 19 Apr, 2017 @ 2:35am 
Hey, found a club in a camp near the Eldergleam area called Harriet Tubman? What's the story there?
DankFrenchToast  [author] 14 Feb, 2017 @ 6:21pm 
That's the "More Bandit Encounters." The new version of that should be out soon and bug free.
smallturns 14 Feb, 2017 @ 4:09pm 
This is probably not important assuming both bandit camp mod will work for me or just work in genial but can you remind me again what sort-of bug were we talking about if a bug at all because as i'am reading my last thing I said to you. Oh! nevermind as I said the word both and read the last thng I said to you more carefully I think I remember now we were talking about this bandit camp mod being the one where they don't attack when you get close or was that the other one I mean I honestly forgot?
DankFrenchToast  [author] 7 Dec, 2016 @ 1:36am 
If there are bugs I will fix them in V2.0
osedaxinfernus 6 Dec, 2016 @ 10:20pm 
I've run into a few bandit camps so far from this mod. I've noticed that they bandits aggro from really far away and were fine, except for one camp where after the bandits didn't move or attack after aggro. Also, all your weapons with enchantments don't have enough charge to be usable. And, really? Named the giant bone weapon - Harriet Tubman. I chanted the name to Giant's Tibia and bumped all of the charge amounts to 10k, instead of adding two zeroes which would have worked fine.
DankFrenchToast  [author] 22 Oct, 2016 @ 11:09pm 
Yes, I think you've got it.
smallturns 22 Oct, 2016 @ 6:32pm 
Oh ok I think now I got it now whan before like I said I don't think I was paying attention to what you had said ha ha joke on me I guess if a joke but yeah I believe of I have it right. Your saying the only bandit mod that has a bug or two in it (witch if i'am thinking about it now is somewhat a cool bug to me) is the More Bandit Encounters mod not this one did I get that right?
DankFrenchToast  [author] 17 Oct, 2016 @ 5:02pm 
That does sound pretty op fpr a new character, In V2.0 I will level the special weapons and armor so that does not happen, Thanks for the info.
Mini_Martini 17 Oct, 2016 @ 7:24am 
the thing i dont like is that when i strted a new character i came across the bandit camp near riverwood and found this dagger called "Alduins claw" that does 49 damage which is a bit op so i dont know if this was intended or if it is a "problem" with my game.
DankFrenchToast  [author] 3 Oct, 2016 @ 5:07am 
The only problem withe the More Bandit Encounters mod is the the Bandits won't attack until they are attacked themselves. It is perfectly legal to kill them.
smallturns 3 Oct, 2016 @ 2:30am 
Oops sorry man I went back and read one of your earlier comments and this is just coming to mine I don't think I was paying attention to what you said before about removing the bugs or bug from this one and that ever since you updated it you haven't had any-buddy complaining yet but still you said yup it's ok for me to download and use this bandit camps mod Immersive or not and won't mess up my game or effect it in any way?
DankFrenchToast  [author] 2 Oct, 2016 @ 12:41pm 
Yup
smallturns 2 Oct, 2016 @ 2:30am 
Good fix it otherwise me and Lydia your housecarl your get after finishing the quest dragon rising will be banditless meaning without any bandits to kill and eat their flesh if your a vampire or a zombie in this case a vampire but you know i'am kiding with you but yeah fix it remark it do whatever you want with it my friend it doesn't matter to me becuse it's not mind mod but as long as their no bugs in the newly revamped bandit camp mod as you said before but besides the one that has bugs in it is this bandit camp mod the Immersive Bandit Camps ok to download and use or dose it also have some bugs tobe worked out too?
DankFrenchToast  [author] 2 Oct, 2016 @ 12:39am 
Yeah I am remaking the broken one.
smallturns 1 Oct, 2016 @ 11:55pm 
Oh sorry I didn't know or think you had two bandit camp mods that's cool having more bandits you can kill in Skyrim then they already are I think thou as long as they don't come with extra stuff attached to them that was a joke son I say that was a joke these kids today don't learn nothing (Foghorn Leghor) from Looney Tunes lol sorry I just had to do that but seriously man whether or not you know that cartoon and thought that was funny if you have 2 bandit camp mods and one of them has bugs tobe worked out then may Iask witch bandit camp mod doesn't have bags attched to it and would you recommend that one for me to download and use.?
DankFrenchToast  [author] 1 Oct, 2016 @ 6:21pm 
Yes there are two completely different mods.
smallturns 29 Sep, 2016 @ 12:37am 
Oh so theirs two bandit mods for Skyrim if i'am reading what you said right because I was only a-wear of the one bandit mod when I stumbled upon this page?
DankFrenchToast  [author] 28 Sep, 2016 @ 5:01am 
I'm talking about skyrim, and the bandits in the More Bandit Encounters mod don't attack people. The Bandits in Immersive Bandit Camps work fine, as far as i'm concerned.
smallturns 25 Sep, 2016 @ 1:08am 
Are you talking about a different game now or are you referring to the Immersive bandit camps mod for this game Skrim becaue either way and either or you just said they ware and still are all made tobe hostie when before you saitd you half to start attacting these bandit camps first to get the fight between you and the bandits going or what are you actually saying?
DankFrenchToast  [author] 16 Sep, 2016 @ 9:55am 
I made them all hostile on sight, just like most of the bandits in vanilla Skyrim.
smallturns 15 Sep, 2016 @ 6:03pm 
Oh ok I didn't know you were going to do that but as for this mod for this game why do you half to star attacking them if I understand what you said like is some knd-of bug or something because as far as I know when and if or vice versa if and when you get to close to one of their camps you see a rad dot on your compes or whatever it's call and and they start attacking you?
DankFrenchToast  [author] 13 Sep, 2016 @ 12:36pm 
The plan for that mod is to add a bunch of camps like the one that I have in this mod but a whole lot smaller and plentiful. They are planned to be spread throughout skyrims hold. In the current vesion of the encounter mod the bandits don't attack people properly so Ive decided to make a whole new mod. Whiterun and falkreath are already populated you can still legally kill them but you have to start the attack as they percieve you as friendly.
smallturns 12 Sep, 2016 @ 5:49pm 
Cool! I was thinkng you fixed it from what you said but as for the other people who subscribed if they subscribed oh i'am sorry I thought you new if they were having some issues with it because of all the comments you get obout this mod on this page but since your the creator of this mod and you say you haven't seen or heard any buddy having trouble with it then ok thanks for letting me know it safe.However aside from knowing that now and actually thinking you were talking about this game when you said I am also currently working on a revamped version of a failed mod that I made and still have called More Bandit Encounters which was intended to add a ton more small encounters to the game if where may I ask are these bandit camps located like what side of the map are they on or are the bandit comps on both side of Skyrim's map?
DankFrenchToast  [author] 12 Sep, 2016 @ 5:55am 
It is safe for you to subscribe, as far as I know people are not having trouble with the mod and that it works fine.
smallturns 12 Sep, 2016 @ 2:42am 
Oh so there was a bug attached to the mod that i'am guessing you did not know abou that needed fixing or to be more positive needed updateding in oder get the issue with this mod resolved I mean if you did and it's now fixed is it ok for me to subscribe or somthing to it if I decide to or are other people still having trouble with this mod?
DankFrenchToast  [author] 11 Sep, 2016 @ 10:40am 
The last half of what I said was about a different mod
DankFrenchToast  [author] 11 Sep, 2016 @ 10:39am 
There was a bug a few updates back, but I have since removed it.
smallturns 10 Sep, 2016 @ 7:01pm 
So their a bug with this mod and I sholdn't download or subscribe to it or did miss read your thing because I heard you say you didn't make quests to go along with the bandit campsyou wanted to bot stopped but you said something about a bug or was that a different mod you were taking about?
DankFrenchToast  [author] 10 Sep, 2016 @ 5:22pm 
There are around 6 camps as detailed in the description. I have tried to implement quests to the mod, but I ended up creating a game breaking bug which I have since fixed. I have to work out how to properly make quests. After I get a good grasp of world/level design I will make another mod, but that is way down the line. I am also currently working on a revamped version of a failed mod that I made and still have called More Bandit Encounters which was intended to add a ton more small encounters to the game, but half way through I realized the the Bandits weren't attacking anybody.
smallturns 10 Sep, 2016 @ 4:07pm 
Does this mod fill the whole Skyrim map with bantit camps or almost every area and are those bandit camp area tied with some kind-of quest to them?
DankFrenchToast  [author] 21 Jul, 2016 @ 7:32am 
I am currently working on the anniversary update, But i will release a small patch witinh the week, if anybody has found any other bugs please tell me now so they may be included in the patch.
Galo Oslolo ☯ 16 Jul, 2016 @ 5:49am 
Hi! this camps are great and inmersive for my "exploration-adventurer things to do" :steamhappy: but in the bandit stronghold near Rorickstead happen the bug of spawning underground, :steamsad: i really like the mod and i hope that dont happen in the other places mentioned by other comments...
do you think may be the load order or some structure's scripts dont load and its like "no solid ground in there"? or you already fix it?
DankFrenchToast  [author] 21 May, 2016 @ 12:22am 
Those places have been problematic in the past, but i can't find a way to completely rid them of that problem.
BStackin 20 May, 2016 @ 12:15pm 
The camp by riverwood and the camp (ruin caslte) by the Shrine of Zenithar.
DankFrenchToast  [author] 20 May, 2016 @ 6:36am 
I have run into this before, which camps are it happening in?
BStackin 14 May, 2016 @ 7:28pm 
Some of the bandits are spawning underground or inside walls. Is this something I did or have you run into this problem before? Please help. Other than this great mod.
Anime Jones 13 May, 2016 @ 6:30pm 
thanks
DankFrenchToast  [author] 12 May, 2016 @ 11:41am 
around a week, like normal.
Anime Jones 9 May, 2016 @ 5:30pm 
How long do you have to wait until they respawn?
Anime Jones 9 May, 2016 @ 1:59pm 
k thanks
DankFrenchToast  [author] 9 May, 2016 @ 7:37am 
Yes they should.
Anime Jones 6 May, 2016 @ 6:39am 
Do the bandits respawn?
Hobo-Bob 24 Apr, 2016 @ 8:28pm 
I wish you had put the riverwood camp someplace else. You wiped out my FAVORITE player home!!! Other than that, I like your mod a lot.
Two-Ton Kid 14 Mar, 2016 @ 9:20pm 
Well done. Personally, I prefer not to know someone's name before I lop his head off.
Jimbo Starr 19 Feb, 2016 @ 12:52pm 
Ok, thanks
DankFrenchToast  [author] 18 Feb, 2016 @ 6:58am 
no it does not.
Jimbo Starr 17 Feb, 2016 @ 9:09pm 
Does this require the DLC or not?