Garry's Mod

Garry's Mod

70 ratings
zs_uglyfort
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
Updated
882.007 KB
29 Apr, 2015 @ 10:27am
5 Jan, 2017 @ 1:05pm
2 Change Notes ( view )

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zs_uglyfort

Description
Author: Unknown.
Content Required: None.

zs_uglyfort is a medium sized map made for the Zombie Survival gamemode. The Survivors spawn outside of the fortress with the goal in mind to infiltrate it and barricade it against the Zombie players. The Zombies will spawn outside the fortress alongside the players and it becomes a race for whether which team manages to get inside first

The map contains plenty of space to hide against the Zombie horde including many tunnels, rooms with barricades and towers where you can get a higher vantage point for snipers.

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- The map is internally referred to as "zs_uglyfort" for those who want to operate by console and it can be found in the "Zombie Survival" section of the map select screen.

All credit is due to their original creator(s); I do not claim this map as my own in any type of form. If anyone is able to tell me or locate the user who made this map I'll happily oblige and add their user name to the description.
14 Comments
linguisticspaceship 20 Jul, 2021 @ 6:04pm 
There's a hidden button in the map that has a wonderfully aged message of "Rambo_6 pwns ur b0x ;))"
I'm going to assume Rambo_6 is the original author?
MonarchMonk  [author] 19 Apr, 2017 @ 7:03am 
@Drunk Headcrab - I've learned more about AI nodes since the upload of this workshop addon. I discovered that the "nav_mark_walkable" command is what the player uses in order to create AI nodes for a map that doesn't have walkable seeds.
Drunk Headcrab 19 Apr, 2017 @ 6:22am 
I generated a nav mesh on a map that had no walkable seeds once.
I have no Idea how I did it, but I did.
jahpeg 24 Oct, 2015 @ 6:14am 
To the asshole right below me:Just use this .
mothballed 21 Sep, 2015 @ 1:29pm 
then fucking fix it.
MonarchMonk  [author] 21 Sep, 2015 @ 1:20pm 
@Just Some Ordinary Derpy - Load up the map and use the "nav_generate" command in the console and you'll most likely get the same result that I received. The map has no walkable seed positions, therefore it cannot create a mesh for the A.I.
mothballed 21 Sep, 2015 @ 6:46am 
i call bullshit!
MonarchMonk  [author] 20 Sep, 2015 @ 10:48pm 
@Just Some Ordinary Derpy - AI Nodes can't be created on this map. You get errors when you try and generate them.
mothballed 20 Sep, 2015 @ 3:45pm 
no ai nodes? lazy. really fucking lazy.
Lupolgar 11 Sep, 2015 @ 9:20pm 
Hmm it is pretty fun:steamhappy: